Shot by ghostinthecamera
Summary
| Feature | Supported |
|---|---|
| Vanilla Photo Mode | No |
| Hotsampling | Yes (with tools) |
| DSR | - |
| Custom Aspect Ratios | Yes (with tools) |
| Reshade | Yes |
| Ansel | No |
| Graphics API | DirectX 11 |
| Game version | Latest S |
Tools
- Camera tools by ghostinthecamera
Features: Typical camera tools features (camera, hotsampling, HUD etc), time control everywhere including cutscenes (three pause methods), shadow resolution up to 8192, forced highest model LOD, near-camera fade removal, outline removal, depth of field and bloom toggles, extended colour correction volume in cutscenes, ultrawide HUD and post-process scaling fixes
Tips and Tricks
Pause methods
Combined Pause stops game clocks, cinematics, world simulation and VFX. Timescale Pause stops clocks and cinematics but some VFX keep running. World/VFX Pause stops the world while cinematics keep playing.
VRAM
8192 shadows and forced LOD 0 both use extra VRAM and stack with hotsampled resolutions. If textures stop loading, lower the shadow resolution first.