Shot by K-Putt
Summary
Feature | Supported |
---|---|
Vanilla Photo Mode | No |
Hotsampling | Yes |
DSR | Yes |
Custom Aspect Ratios | Yes |
Reshade | Yes |
Ansel | No |
Graphics API | 9 |
Resolution can be changed in configuration file. GeDoSaTo is supported. (guide)
Free Camera
Table by GhostInTheCamera (modified) # source
Easing attach process
In settings, set auto-attach to Dead Space.exe
and tick Even ...
.
Alternatively, set and use hotkey Attach to current foreground process
.
Otherwise, use script Attach to game
or do it manually.
Hotkey delay
Single hotkey used to toggle scripts - for correct command interpretation, set Keypoll
to 100
in Settings → Hotkeys
.
Source table used two hotkeys for on/off instead.
Description:
Free Camera:
- Toggle with Num 0
.
- Move Num 4-9
.
- Rotate Ctrl ←↑↓→
, Num 1/3
.
- change FOV Num +/-
.
Timeflow - pause (freeze) the game to move camera:
- toggle with Num /
- side effect - it breaks physics, making the gravity act horizontally until reload.
Modify Timescale and Aspect Ratio.
Customize hotkeys and their function by pressing Ctrl+H
on selected entry.
Fixed Camera Control
Cheat Table by Jim2Point0 (modified)
- FOV, Camera, Char Size.
- Supports every game version by AoB scan.
- source
Text Description
Based on original description by Jim2Point0.
FOV: Field of View.
Cam Distance: How far back the camera sits from character. The further you go, the smaller the character becomes. This is what the "widescreen fixer" app modifies as well.
Cam Move Distance: Same as above, but for when you're walking.
Cam Height: by increasing\decreasing this, the camera will move up and down. HOWEVER, this does not apply when looking up or down - change distance for this.
Center Offset 1\2\3: 3 values the game uses to determine how far left\right the camera sits from character. However, it's dependent on where you're looking. No matter where you look, these will always move the camera left\right. To make things simple, hotkeys are setup to change all 3 at the same time.
Pivot Distance: The camera rotates around a pivot point. By default, that point is located wherever Isaac is. However, if you increase this value, the camera will rotate around a point in front of Isaac. Negative values for behind him. This is one of several ways to simply put the camera in front of Isaac and get him out of the shot. Has other uses too.
Aiming and many other in-game events reset camera values. To prevent value from changing, freeze it: click in the box leftside of it's name. Or highlight it and press Space
.
Change the values manually by pressing Enter
or double clicking on value.
Controls
The controls aren't exactly intuitive, but you can customize them to your liking by pressing Ctrl+H
.
Hotkeys function even if game window is minimized, use with care.
Key | Function |
---|---|
Numpad -/+ | camera distance |
Numpad 4\6 | left\right offset |
Numpad 8\2 | camera height |
Numpad 9\3 | pivot offset |
F5 | reset defaults1 |
Useful Links
-
this sets distance to a value of 4 instead of the game's normal default of 2. ↩