Dead Space 2

Shot by Jim2point0


Feature Supported
Vanilla Photo Mode No
Hotsampling Yes
Custom Aspect Ratios Yes
Reshade Yes
Ansel No
Graphics API DirectX 9

Resolution can be changed in configuration file. GeDoSaTo is supported according to whitelist. Configuration is similar to DS1.

Common Info

Easing attaching to process
In settings, set auto-attach to deadspace or dead for short and tick Even.
Alternatively, set and use hotkey Attach to current foreground process.
Otherwise, use script Attach to game or do it manually.

Change the selected value by pressing Enter or double clicking on it.

Customize hotkeys and their functions by selecting entry and pressing Ctrl+H. Hotkeys work even if game window is minimized, so it's better to use unusual combinations.

Cheat Table Features:

credits: GhostInTheCamera One3rd r3sus

Detached Free Camera

Supports both DS2 and DS3.
1. Ctrl+numpad_0 activates camera, detaching it from isaac. Press again to deactivate. 2. Also detaches the camera from the mouse. Do not move the mouse if you want the flashlight and lasers. 3. Use the classic aiming hud as the centered hud is always in the center of the screen. 4. Position controls:

DOF Direction Numpad
Plane forward, backward, left, right 8, 5, 4, 6
Height up, down 9, 7
Aim Angles hold down Num+ and ...
Pan up, down, left, right 8, 5, 4, 6
Zoom in, out 9, 7 (reset to default: ctrl+numpad*)
Tilt left, right 1, 3 (reset: 2, set to 90 degrees: 0)

Time Control

  1. Activate the script manually.
  2. Press Ctrl+0 to toggle pause time.
  3. Game Speed keybinds - [Ctrl + 9 - slomo 0.3]

The game speed multiplier is 1.00 - default, >1 faster, 0 (and lower) pauses the game, while still able to control the camera.


  1. Hotsampling does not seem to work when CE is running. Set game to desired DSR resolution before starting CE. (it runs well at large resolutions)
  2. Run Dead Space 2, set the desired screenshooting resolution, open table in CE and enable the Attach to game process script.
  3. Time control and camera work during in-game cutscenes and in main menu.

Extra Cheats

  • Invisible - enemies don't see you.
  • Disable Gravity - 0g anywhere.
  • New Game Checkpoint & Suit Changer
  • Other

Other scripts

(see previous Cheat Table version)

Relative Camera Control (RCC)

Control the camera position, relative to player. Limited by walls.


  • FOV: Field of View.
  • Zoom (Cam Distance): how far back the camera sits from character. The further you go, the smaller char is.

  • Cam Height: by increasing\decreasing this, the camera will move up\down. HOWEVER, this does not apply when looking up or down - change distance for this.

  • Center Offsets: 3 values the game uses to determine how far left\right the camera sits from character. However, it's dependent on where you're looking. No matter where you look, these will always move the camera left\right. To make things simple, hotkeys are setup to change all 3 at the same time.

  • Pivot Distance: The camera rotates around a pivot point. By default, that point is located wherever Isaac is. However, if you increase this value, the camera will rotate around a point in front of Isaac. Negative values for behind him. This is one of several ways to simply put the camera in front of Isaac and get him out of the shot. Has other uses too.


Aiming and many other in-game events reset camera values. To prevent value from changing, freeze it: click in the box leftside of it's name. Or highlight it and press Space.


Controls CTRL +
Zoom Num +/-
Height Num 2/8
X Num 4/6
Y Num 3/9
Char Size PgUp/Dn

Technical info:

This is the port of Jim2Point0's DS1 table. See original description. Altho code differs, the same camera values with similar structure were found using CE's 'Group search'. The table only modifies values, without changes to code.

Free Camera

Detaches camera from character.

Control your camera by modifying 3 values. In-game rotating still works and you still control the character.

Controls ALT +
Toggle Num 0
Height Num 2/8
X Num 4/6
Y Num +/-

Controls are not handy, as they move camera in absolute coordinate system. Recommended to use after RCC.

Credits: Notes by GhostInTheCamera.