American Truck Simulator

Shot by tripps


Feature Supported
Vanilla Photo Mode Yes
Hotsampling No
Custom Aspect Ratios Yes
Reshade Yes (DX11)
Ansel No
Graphics API DirectX 11
Game version 1.46

Everything in this guide applies to Euro Truck Simulator 2 as well!


  • Photo Mode Unlock by tripps
    Features: Unlocks camera distance limitations, increases FOV distance, removes viewfinder overlay (included HUD toggle version)

Photo Mode

The game has a built-in photo mode which also allows you to change the weather, time, FOV, DOF.

Key Command
W, A, S, D Move Camera
Q, E Up/Down
Z, C Roll Camera Left/Right
Scroll Wheel Change FOV
Space Photo Settings
H Hide HUD
R Reset Camera
M Gallery

The Photo Mode export does not render Reshade shaders, use Reshade's built-in screenshot feature.

Tips and Tricks


It is highly recommended for NVIDIA graphics card users to not use the in-game AA, but setup NVIDIA's AA using the guide below in Useful Links. This does not work for AMD card users.

Console commands

To enable the developer console, go to: \Documents\American Truck Simulator, open "config.cfg" and change these values: uset g_developer "1" and uset g_console "1"

Command Arguments Description
g_bloom <value> Changes the bloom amount. (set to 0 and forget about it)
g_set_time <hours> <minutes> Changes in-game time.
g_set_weather 1 / 2 1 for rain, 2 for clear weather.
g_set_skybox 1 - 6 Changes the skybox.
g_traffic 0 - 1 Disables or enables AI traffic.
goto x;y;z or <city_name> Enables free camera and teleports it to the specified location.
warp <speed> Changes the simulation speed of the game.
g_show_game_elements 0 - 1 Disables or enables in-game elements like the gas station/repair icons and such.
g_minicon 0 - 1 Turns on in-game mini console.

For the full console command list, go here


Note that the game uses an upside-down depth buffer. You will need to go to the global processor definitions and change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN from 0 to 1. This is essential and otherwise depth shaders will not work properly.


Your game may need to have the depth buffer picked manually for depth shaders to work properly, this is done in the D3D11 (ReShade 4.0 and below) / Add-ons (ReShade 5+) tab. This has to be done everytime the resolution is changed.