Shot by Originalnicodr
|Vanilla Photo Mode||No|
|Custom Aspect Ratios||No|
|Graphics API||DirectX 11|
- Camera tools by Otis_Inf
Features: Freecam and FoV control
Run the game, start IGCSInjector.exe, both as administrator. You should get a console window with the text above. It'll report errors if it runs into it. Start the injector slightly later than the game so hooking into the XInput (for controller blocking) is picked up.
Before using the cam tools make sure to do the ini edits explained below.
The tools does not provide a timestop. The closer we have to one would be the "Players only" unreal engine command that freeze enemies and npcs. To create a binding for it go to
My Documents\My Games\Bulletstorm Full Clip Edition\StormGame\Config\StormInput.ini and add the following lines below
[StormGame.BSPlayerInput] Bindings=(Name="Delete",Command="set Engine.WorldInfo bPlayersOnly true",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="Delete",Command="set Engine.WorldInfo bPlayersOnly false",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Even tho the game lacks hotsampling we can use the setres UE3 command to easily change between DSR resolutions with a press of a button. All you need to do is add these lines to the same file you edited above:
Bindings=(Name="F5",Command="setres 3840x2160",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="F6",Command="setres 1920x1080",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="F7",Command="setres 5760x3240",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
With those lines you can change to 4K by pressing F5, 1080 with F6 and 3k? with F7. Feel free to change those lineas with whatever resolution you want to use (and whatever button).
You can also modify the
StormSystemSettings.ini file to push graphics, but this being a remake for new generation consoles most stuff are already maxed out. For reference to what to edit check other UE3 game guides or look up in here.
|Description||Keyboard Key - Joystick|
|Lock/unlock camera movement||Home|
|Timestop (Players only)||Delete|
|Continue||Alt + Delete|
|Rotate camera up/down||Arrow up/down or mouse - Right stick|
|Rotate camera left/right||Arrow left/right or mouse - Right stick|
|Move camera forward/backward||Numpad 8/Numpad 5 - Left stick|
|Move camera left/right||Numpad 4/Numpad 6 - Left stick|
|Move camera up/down||Numpad 7/Numpad 9 - Left/Right trigger|
|Tilt camera left/right||Numpad 1/Numpad 3 - D-pad left/right|
|Increase/decrease FoV (w/ freecam)||Numpad
|Reset FoV (w/ freecam)||Numpad
|Toggle Y look direction (for when the world coordinates change)||Numpad
|Toggle input to game||Numpad
|Faster rotate/move||Alt + rotate/move - Y-button + left/right-stick|
|Slower rotate/move||Right-Ctrl + rotate/move - X-button + left/right-stick|
The camera, when enabled, disables bloom/dof. You should re-add these through reshade if you want them back. This is done to get rid of the near plane blur for the weapon and the atrocious bloom is ruining every shot.
In some levels (the ones on the city) the world is weirdly positioned so when trying to move the camera's orientation in those the controls would be unintuitive, so pointing upwards would point the camera down and vise versa for example. When that happens press the
/ key to invert the Y axis.