Final Fantasy VII Remake

Shot by Otis_Inf

Summary

Feature Supported
Vanilla Photo Mode Yes (lol)
Ansel No
Hotsampling No
DSR Yes*
Custom Aspect Ratios No
Reshade Yes
Graphics API DirectX 11 and DirectX 12

Tools

Characteristics

Custom lights with the UUU

The UUU allows you to create custom lights in the game. The lights might not be visible at first, because the default light intensity is very low (20). To see the light, increase the intensity of the light a lot. To be able to set a high value for the light intensity you might also want to increase the light intensity max value.

Most features of the UE4 lights work, pay close attention to the inner cone width, which is often set to the same value as the outer cone width, giving a hard edge to the light.

Info

In some areas, like certain rooms, it might be lights don't work; no matter how high you set the intensity, no light will appear.

DoF Control

The cheat table allows you to control the DoF when it's enabled in-game. So when the DoF is visible in-game, like in a cutscene, you can control it with the controls in the cheat table. Ctrl-F1 toggles the control over the in-game DoF in that situation. It won't turn on the DoF in gameplay however if it's not already enabled by the game. If you want to have DoF in gameplay, you have to use reshade.

Updating the DoF values when the game is paused

The UUU has two pause functions: Numpad 0 (UWorld pause) and PageDown (Slowmo pause). For Final Fantasy VII Remake, both are usable, however when you want to control the in-game DoF, PageDown is preferable: when you pause the game using Numpad 0 and change the DoF values using the cheat table, nothing happens till you skip a frame, using PageUp. When you pause the game with PageDown however, changing the DoF values will show immediately effect and you can easily control where to set the focal point.

Pausing the game

To pause the game to take shots, always try to use PageDown first. This only goes wrong when you move your character in some situations. In that case press Numpad 0 to pause.

Features of the UUU that aren't supported

  • No hotsampling. There's no hotsampling support of any kind. The game is also running into issues with resolutions higher than 4K.
  • No console input. While the UUU does activate the UE4 dev console, keyboard input isn't reaching the console if the key is used by the game, e.g. enter.
  • No hud toggle. The hud is made with a 3rd party library and the UUU can't hide it. To hide the hud, use the cheat table's Hud toggle.

DSR

Borderless Fullscreen DSR only - with an option to set resolution scaling as a percentage of the current screen resolution. Use this option to increase image quality of screenshots (this will not affect the final size of the screenshot).

You cannot save screenshots any higher than your current desktop resolution, regardless of the resolution set in the in-game options. Make sure your desktop resolution matches the size you wish your screenshots to be.