Shot by ghostinthecamera
Summary
| Feature | Supported |
|---|---|
| Vanilla Photo Mode | Yes |
| Hotsampling | Yes (with tools) |
| DSR | - |
| Custom Aspect Ratios | Yes (with tools) |
| Reshade | Yes |
| Ansel | No |
| Graphics API | DirectX 12 |
| Game version | Latest S |
Tools
- Camera tools by ghostinthecamera
Dynamic light spawning (Advanced tools): create spot and omni lights anywhere in the world, with full control over colour, intensity, range, falloff and shadows
Features: Typical camera tools features (camera, hotsampling, HUD etc), time control, photomode range removal, time of day, weather, fog and sun/moon control, post-process toggles, fixed exposure, near-camera fade removal, full-resolution ray-traced GI and reflections, LOD, shadow and grass enhancements - Camera tools by Otis_Inf
Features Camera control, FoV control, HUD toggle, timestop/gamespeed, hotsampling, Higher details, Better shadows further away, outline removal, wetness/puddle control, vast post processing settings control (exposure, contrast, AO aspects, shadow details, white balance, saturation and more), Volumetric fog / depth fog control.
Tips and Tricks
LOD and grass enhancements
Change the level of detail multipliers one class at a time, and return every control to 1x before changing the game's graphics preset. Don't change the grass controls rapidly: each change re-streams the grass, and exceeding the resource budget leaves you with less grass than you started with.
Weather and fog
Lightning frequency only works if the current weather preset has lightning. The Sky & Fog override holds the sun, moon and fog values, so the time-of-day tint will not follow the clock while it is on.