Shot by Otis_Inf
|Vanilla Photo Mode||No|
|Custom Aspect Ratios||Yes|
|Graphics API||DirectX 11|
This guide is for an Unreal Engine 4 game that can use the Universal Unreal Unlocker.
Console Unlocker by Sunbeam
Features: Unlocks the UE4 console in order to enter commands / cheats. See below what to do to enable the free camera.
Cheat table by Otis_Inf
Features: Toggle HUD, Pause game, change resolution scaling beyond 100%.
To get the best out of the game, it's crucial to edit the game's ini files. These can be found in the following location:
%LOCALAPPDATA%\Darksiders3\Saved\Config\WindowsNoEditor. You can copy that location and paste it into the location bar of Windows Explorer ('This PC ...').
If you go into the graphics options in-game you likely will reset some values,
so be sure to first set all options in the in-game graphics to your liking (e.g. running in windowed mode for hotsampling), quit the
game and then edit these files.
Open this file in a text editor, e.g. notepad++ and under
[DS3.Graphics] change the following values to 4.0:
ShadowQuality=4.000000 AntiAliasing=4.000000 ViewDistance=4.000000 TextureQuality=4.000000 PostProcessing=4.000000 EffectsQuality=4.000000 FoliageQuality=4.000000
[ScalabilityGroups] change the following values to '4':
sg.ViewDistanceQuality=4 sg.AntiAliasingQuality=4 sg.ShadowQuality=4 sg.PostProcessQuality=4 sg.TextureQuality=4 sg.EffectsQuality=4 sg.FoliageQuality=4
Below the lines already there (the 'Paths=...' lines) add the following section:
[SystemSettings] r.Shadow.DistanceScale=4 r.MaxAnisotropy=16 r.Tonemapper.Sharpen=0.7 r.SceneColorFringeQuality=0 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=4096 r.AmbientOcclusionMaxQuality=1 r.AmbientOcclusionLevels=3 r.AmbientOcclusionRadiusScale=0.08 r.AmbientOcclusion.Compute=1 r.Streaming.MaxTempMemoryAllowed=256
Below are the explanations for these. You can alter these in the console at any time.
- The value 4 set the shadow distance scale to 'epic' which makes sure shadows are not vanishing further away
- Maximum anisotropy setting. Default in the game is 8, 16 is more appropriate
- Sets the sharpening of the in-game tonemapper. 0.7 is a slight adjustment to the default value as it's a bit blurry at times due to the TAA.
- Setting this to 0 kills any CA the game adds
- When set to 0 it allows to increase the pool size
- Bigger pool size for streaming, increases stream speed.
- By default this is 50. Setting it to 256 makes switching to e.g. 5K much faster: it won't have to stream in textures again at a low speed.
- Setting this to 1 (default is 100) allows for better AO, which is by default non-existent.
- Having this set to 3 allows for more occlusion levels to be used, which increases AO quality
- By default this is 1. Setting it to a low value, e.g. 0.08, makes AO much more profound. Lower values might look better in some situations but overdo things a bit in other.
- Having this set to 1 makes AO use compute shaders instead of pixel shaders. This increases AO quality.
- Enables the UE4 free camera
- Teleports your character to the current camera location
- slomo 0.5 / slomo 1.0
- Slow motion / Normal game speed
- r.DepthOfFieldQuality 0
- Disables the in-game DoF
- r.PostProcessAAQuality 2
- Switches the TAA to FXAA. This is ideal when you paused the game and the TAA ruins the shot because some pixels are still in motion.
To get back to the proper TAA for gameplay, use
- r.DefaultFeature.LensFlare 0
- Disables the lensflare
- r.BloomQuality 0
- Disables the bloom
- r.Fog 0
- Disables the fog
The console has a history. Simply press arrow-up to get the list of last entered commands. This allows you to quickly switch between previously entered commands like ToggleDebugCamera, r.PostProcessAAQuality 2 etc. It's advisable to switch off the HUD before enabling the debug camera, as sometimes some HUD elements aren't hidden when the debug camera is enabled.
There's no tilt in the Debug camera in Unreal Engine. Best way to control it is via the keyboard + mouse. Use mouse wheel to control the movement speed, WASD for movement and Q + E to move up/down.