Shot by ghostinthecamera
Summary
| Feature | Supported |
|---|---|
| Vanilla Photo Mode | Yes |
| Hotsampling | Yes (with tools) |
| DSR | - |
| Custom Aspect Ratios | Yes (with tools) |
| Reshade | Yes (requires REFramework) |
| Ansel | No |
| Graphics API | DirectX 12 |
| Game version | Latest S |
Tools
- REFramework
Required: the latest REFramework must be installed for ReShade and the camera tools to work (it bypasses the game's anti-tamper). - Camera tools by ghostinthecamera
Dynamic light spawning (Advanced tools): lights registered with the RE Engine, with colour temperature, volumetric scattering and full shadow control, plus a scene light viewer for relighting
Pose editor (Advanced tools): per-bone posing with IK, hand and grip presets, gaze, facial morphs and unconstrained hair physics, across multiple characters
Features: Typical camera tools features (camera, hotsampling, HUD etc), time control (engine pause also freezes cutscenes), ray tracing control, post-process toggles, exposure control - Camera tools by Otis_Inf
Features Camera control, FoV control, HUD toggle, timestop/gamespeed, hotsampling, Path tracing control. - RELit. General purpose lighting tool for games using RE Framework. See for more details the RELit guide in the General Guides section on this site.
Tips and Tricks
Cutscenes
Changing game speed during a cutscene makes the game jump ahead to catch up once you resume.
Pose editor
The pose editor needs the in-game overlay enabled. Pose autosave keeps bone and IK edits, not animation state or facial morphs.