Resident Evil Requiem

Shot by ghostinthecamera

Summary

Feature Supported
Vanilla Photo Mode Yes
Hotsampling Yes (with tools)
DSR -
Custom Aspect Ratios Yes (with tools)
Reshade Yes (requires REFramework)
Ansel No
Graphics API DirectX 12
Game version Latest S

Tools

  • REFramework
    Required: the latest REFramework must be installed for ReShade and the camera tools to work (it bypasses the game's anti-tamper).
  • Camera tools by ghostinthecamera
    Dynamic light spawning (Advanced tools): lights registered with the RE Engine, with colour temperature, volumetric scattering and full shadow control, plus a scene light viewer for relighting
    Pose editor (Advanced tools): per-bone posing with IK, hand and grip presets, gaze, facial morphs and unconstrained hair physics, across multiple characters
    Features: Typical camera tools features (camera, hotsampling, HUD etc), time control (engine pause also freezes cutscenes), ray tracing control, post-process toggles, exposure control
  • Camera tools by Otis_Inf
    Features Camera control, FoV control, HUD toggle, timestop/gamespeed, hotsampling, Path tracing control.
  • RELit. General purpose lighting tool for games using RE Framework. See for more details the RELit guide in the General Guides section on this site.

Tips and Tricks

Cutscenes

Changing game speed during a cutscene makes the game jump ahead to catch up once you resume.

Pose editor

The pose editor needs the in-game overlay enabled. Pose autosave keeps bone and IK edits, not animation state or facial morphs.