Shot by Originalnicodr
Summary
Feature | Supported |
---|---|
Vanilla Photo Mode | No |
Hotsampling | No |
DSR | Yes |
Custom Aspect Ratios | No |
Reshade | Yes (see notes) |
Ansel | No |
Graphics API | DirectX 11 |
Tools
- Camera tools by Otis and Jan Schatter
Features: Free Camera, FOV, Timestop, HUD toggle, DOF control, time of day and weather control.
Controls
Key | Command |
---|---|
CTRL + INS |
Toggle GUI |
CTRL + Mouse wheel |
Resize GUI |
INS |
Toggle freecam |
HOME |
Lock / unlock camera |
Mouselook / Arrow keys / > | Rotate camera |
Num 8 / Num 5 / < |
Move camera forward / backward |
Num 4 / Num 6 / < |
Move camera left / right |
Num 7 / Num 9 / { / } |
Move camera up / down |
Num 1 / Num 3 / A / D |
Tilt camera left / right |
Num + / Num - / W / X |
Increase / decrease FoV |
Num * / b |
Reset FoV |
ALT / y |
Faster movement modifier |
R-CTRL / x |
Slower movement modifier |
Num 0 |
Pause game (see notes) |
ALT + H |
Show help |
Tips and Tricks
Timestop
Timestop is implemented in the camera tools as Num 0
. This timestop works during normal gameplay and during cutscenes. It's the same timestop as pausing the game, but without showing the menu. This means that to unpause the game, you have to use the menu show/hide keys (ESC
or the menu button on controller).
Depth of field
In the camera menu (CTRL
+ INS
) you'll find in-game DoF controls. These controls work when the camera is enabled.
Time of Day and Weather control
In order to effectively control time of day and weather, the game must be unpaused and the camera must be enabled, otherwise the game's values are overwriting your changes. This is done to avoid you configuring things which could have a negative effect on gameplay.
Reshade
To be able to use Reshade in the game you will need:
- DXVK (drop the DLLs from the x64 directory into the game's root dir), which will convert DirectX to Vulkan (v1.8.1 was suggested, but feel free to try a newer version).
- Install Reshade as Vulkan globally (the second button on Reshade's installer).
Other methods for using Reshade in the game involve defocusing the game's window when the game is being initialized, but the method described above seems to work well. Overlays (Steam, Afterburner, etc.) also work fine with this method.
Useful Links
- PC Gaming Wiki
- Infinite Heaven mod (Nexus Mods)
- Post-processing mod (Nexus Mods)
- Anti-Aliasing Guide (Steam Community)