Resonance: A Plague Tale Legacy

Shot by ghostinthecamera

Summary

Feature Supported
Vanilla Photo Mode Yes
Hotsampling Yes (with tools)
DSR -
Custom Aspect Ratios Yes (with tools)
Reshade Yes
Ansel No
Graphics API DirectX 12
Game version Latest S

Tools

  • Camera tools by ghostinthecamera
    Dynamic light spawning (Advanced tools): omni, spot, disk and orthographic lights, plus a scene light viewer that can switch off the game's own lights or make them cast shadows
    Features: Typical camera tools features (camera, hotsampling, HUD etc), post-process toggles, ray-traced shadows, 8K directional shadows resolution, LOD distance and full-resolution SSAO
  • Camera tools by Otis_Inf
    Features Camera control, FoV control, HUD toggle, timestop/gamespeed, hotsampling, vignette/lensdirt/lens flare/DoF removal, black bar removal, raytraced shadows toggle, high resolution shadow maps, Higher level of detail (LOD).

Tips and Tricks

Depth buffer

The depth buffer is unreliable, especially with DLSS or frame generation. The GITC Depth Buffer ReShade addon lets the tools use whichever depth buffer you've selected in ReShade.

Performance

LOD distance, full-resolution SSAO and 8K shadows are heavy. Turn them on to set up a shot and off again for normal play.