Shot by ghostinthecamera
Summary
| Feature | Supported |
|---|---|
| Vanilla Photo Mode | Yes |
| Hotsampling | Yes (with tools) |
| DSR | - |
| Custom Aspect Ratios | Yes (with tools) |
| Reshade | Yes |
| Ansel | No |
| Graphics API | DirectX 12 |
| Game version | Latest S |
Tools
- Camera tools by ghostinthecamera
Dynamic light spawning (Advanced tools): omni, spot, disk and orthographic lights, plus a scene light viewer that can switch off the game's own lights or make them cast shadows
Features: Typical camera tools features (camera, hotsampling, HUD etc), post-process toggles, ray-traced shadows, 8K directional shadows resolution, LOD distance and full-resolution SSAO - Camera tools by Otis_Inf
Features Camera control, FoV control, HUD toggle, timestop/gamespeed, hotsampling, vignette/lensdirt/lens flare/DoF removal, black bar removal, raytraced shadows toggle, high resolution shadow maps, Higher level of detail (LOD).
Tips and Tricks
Depth buffer
The depth buffer is unreliable, especially with DLSS or frame generation. The GITC Depth Buffer ReShade addon lets the tools use whichever depth buffer you've selected in ReShade.
Performance
LOD distance, full-resolution SSAO and 8K shadows are heavy. Turn them on to set up a shot and off again for normal play.