Titanfall 2

Shot by Phoenix

Summary

Feature Supported
Vanilla Photo Mode No
Hotsampling Yes
DSR No
Custom Aspect Ratios No
Reshade Yes
Ansel No
Graphics API DirectX 11

Tools

Usage

  1. Extract files wherever you want
  2. Start the game as admin
  3. Inject the camera AFTER you've loaded a level. It relies on the engine object which isn't known at startup
  4. A console window should appear with some text confirming everything's OK

Controls

  • Ctrl-INS : Open / close in-game main menu
  • Ctrl-Mouse wheel : Resize font
  • INS : Enable/Disable camera
  • DEL : Toggle first/third person (not when camera is active)
  • HOME : Lock / unlock camera movement
  • ALT + rotate/move : Faster rotate / move
  • Right-CTRL + rotate/move : Slower rotate / move
  • Controller Y-button + l/r-stick : Faster rotate / move
  • Controller X-button + l/r-stick : Slower rotate / move
  • Arrow up/down or mouse or r-stick : Rotate camera up/down
  • Arrow left/right or mouse or r-stick : Rotate camera left/right
  • Numpad 8/Numpad 5 or l-stick : Move camera forward/backward
  • Numpad 4/Numpad 6 or l-stick : Move camera left / right
  • Numpad 7/Numpad 9 or l/r-trigger : Move camera up / down
  • Numpad 1/Numpad 3 or d-pad left/right : Tilt camera left / right
  • Numpad +/- or d-pad up/down : Increase / decrease FoV
  • Numpad * or controller B-button : Reset FoV
  • Numpad 0 : Toggle game pause
  • Numpad . : Block input to game for camera control device

  • Caps lock : Toggle HUD (with the HUD toggle mod installed)

Depth buffer in ReShade

For some reason the game needs to have in-game dynamic resolution enabled for depth buffer to work properly. Alternatively you can use the engine DoF which can be controlled from the camera tools.