Shot by ghostinthecamera
Summary
| Feature | Supported |
|---|---|
| Vanilla Photo Mode | Yes |
| Hotsampling | Yes (with tools) |
| DSR | - |
| Custom Aspect Ratios | Yes (with tools) |
| Reshade | Yes (requires REFramework) |
| Ansel | No |
| Graphics API | DirectX 12 |
| Game version | Latest S |
Tools
- REFramework
Required: the latest REFramework must be installed for ReShade and the camera tools to work (it bypasses the game's anti-tamper). - Camera tools by ghostinthecamera
Dynamic light spawning (Advanced tools): point, spot, area and directional lights registered with the RE Engine, with full shadow control
Pose editor (Advanced tools): per-bone posing with IK, hand and grip presets, gaze, facial morphs and animation playback, with poses saved and reloaded
Features: Typical camera tools features (camera, hotsampling, HUD etc), time control (engine pause also freezes cutscenes), ray tracing and path tracing control, post-process toggles, fixed exposure, near-camera fade removal, 4096 shadows, LOD removal
Tips and Tricks
Point light shadows
Point lights don't cast shadows by default. Enable Expand shadow capacity in the tools for point light shadows to work.
Pose editor
The pose editor runs in the in-game overlay, so the overlay must be enabled.