Shot by Otis_Inf
|Vanilla Photo Mode||Yes|
|Hotsampling||Yes, see notes|
|Custom Aspect Ratios||Yes, with tools|
|Graphics API||DirectX 12|
- Photomode enhancements by Otis_Inf
Features: Range/limit removal of photomode, removal of black bars in cutscenes and photomode, FoV control, Hotsampling support (DX12 only), Weather control, HUD toggle, Pause/Unpause (also in photomode), Time of day (hour) support
- jedijosh920's RDR2Trainer
- Rampage Trainer
- RDR2 Outfit Changer
- Photo Mode Enhancer, if you choose not to use the CE table
- Cutscene Freecam
The original source might be outdated. The Nexus Mods variant is likely more recent.
- Lenny's Mod Loader
- Weapon Texture Upscale
Feature: Upscaled gun textures. (Vulkan only)
- Terrain Textures Overhaul
Feature: Overhauls most of story mode location terrain textures (Vulkan only)
- Gun Metal Rework
Feature: Updates the look of the in-game guns' metal finishes.
- Higher Resolution Vegetation
Feature: Uses unused 1024x1024 resolution textures for some of the game's vegetation. (Vulkan only)
- Visual Redemption
Feature: Slight graphics overhaul that doesn't change too much of the original game's visuals.
- Vignette Disabler
Feature: Disables the vignette visible in-game.
- The Perfect TAA
Feature: Attempts to fix ugly TAA blurring. Good for 1080p, however hotsampling to 4K and higher defeats its purpose.
While it's possible to hotsample with Vulkan, it is very unstable and has a crash rate of about 70%. SRWE often loses track of which window to handle as well. This can be fixed by
Window Tree, which will allow you to select the game and edit the resolution again.
The game hotsamples with SRWE problem-free when running in DX12.
Hotsampling to a 32:9 aspect ratio and going back to your original one will break every trainer menu, with some losing the text, and some having the text way off the screen.
If you're using Windows 7 or 8.x, the only option you have is Vulkan. If you use Windows 10, you can use DX12 as well. There are reports of higher performance under Vulkan, but also lower-res textures and less stability. The cheat table should work with both. Regardless of API, the game is highly unstable, and you have to prepare for crashes during your gameplay session.
Most texture mods do not work in DX12, making it a trade-off if you are willing to modify the game textures.
In the file
My Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml:
- search for
<lodScale value="...." />and
<pedLodBias value="...." />, set these to 1.0, by default they're set to 0.0
- search for
<deepsurfaceQuality>...</deepsurfaceQuality>, set the value to kSettingLevel_Ultra.
As of the Blood Money (Version 1.25. July 13th, 2021) update, some graphics settings revert back to their default values. The graphics settings are: "Resolution Scaling"
off. It is currently not possible for them to stay changed.
If you have visual artifacts that look similar to GPU VRAM artifacts (green, purple, white noise) in the game (usually noticed in the main menu), turn
off "Triple Buffering".
Bypassing the in-game VRAM limit can only be done by changing the values through the
The cheat table offers two ways to control the weather: one option is to set the weather type, another is to define a combination between two weathers.
Weathers are defined using a number. -1 (or in hexadecimal:
FFFFFFFF) means that no weather is set and the default weather is used.
List of weather types
To set the active weather, enable the 'Weather control' entry in the table by clicking the check box in front of it. Then, double-click the value in the 'Weather type' entry on the right. By default it'll show 'FFFFFFFF'. Double clicking it allows you to type a new weather, e.g. 4 for cloudy weather. The weather change will be instant and also works in photomode.
In-game trainers can also be used to change the weather.
If you want to create your own unique weather, you can create a combination of two weather types. After you've enabled 'Weather control', you can then check 'Enable weather interpolation'. After that, you double click the value in the 'From weather' entry and type a value, e.g. 4 for cloudy weather. Then you double click the value in the 'To weather' column and also specify a value, e.g. 14 for thick snow.
You can then define the amount of how much of one or the other should be used using the 'Interpolation factor'. Double click the value of that entry to specify a value between 0 and 1, e.g. 0.3. If you e.g. specify 0.3 it means the weather is 70% the 'From weather' weather and 30% the 'To weather'.
To go back to the other weather option, simply disable the 'Enable weather interpolation' entry.