Shot by EchoSmoker
Summary
Feature | Supported |
---|---|
Platforms | PS5 |
Camera Type | Free and Orbit |
FoV Slider | Yes |
Roll | Yes (360°) |
Depth of Field | Yes |
Filters | Yes |
Scene Lighting | Yes, Natural Light |
Custom Lights | Yes, 3 |
Controls
Access the Photo Mode in the pause menu. You can also bind it to W D A X as a shotcut.
Button | Command |
---|---|
< | Move camera |
> | Rotate camera |
} | Pan up |
{ | Pan down |
[ / ] | Change tabs in Camera Mode |
S | Navigate menus |
s | Change editing mode |
t | Hide UI |
Tips and Tricks
Extend Camera Range
Lighting Mode has a separate camera independent from the main camera. This camera comes with a larger range so it is useful if your shot requires more distance from the player.
Camera Mode
Lighting Mode
Edits made in other modes (except frames and stickers) will transfer to the lighting camera. Switching from Lighting Mode will revert to the main camera, so you will need to switch back and forth to check adjustments for things like DoF and FoV. Both cameras save their positions when switching modes.
Chroma Key
If you want to chroma key a character you can use the Color option in Lighting Mode. Selecting it will render the player character in front of a solid color.
Dust
Particles like dust from jet boots are effected by custom lights. You can take advantage of these to create interesting and dynamic backgrounds.
Notes
Photo Mode renders the game in Fidelity regardless of graphics mode. RT will turn on if playing in Performance. This lasts until Photo Mode is closed.