208
"Cheats Enable"
80000008
Auto Assembler Script
[ENABLE]
//===Defines===
alloc(mycheat,3000)
aobscan(hpAOB,d981fc000000d8xxxxd9xxxxd9xxxxd9xxd9xxd9xxxxd9xxxxd9xxxxd8xxdf)
aobscan(ohkAOB,d898f8000000dfxxf6xxxx75xxf6xxxx75xxc6xxxxxxebxxc6xxxxxx83)
aobscan(ammoAOB,8b91900200003bxxxxxxxxxx8bxxxxxxxxxx0fxxxx85xx74xx83xxxx74xx8b)
aobscan(stasisAOB,d98300010000d9xxxxxxxxxxdexxdfxxf6xxxx75xxd9xxxxxxxxxxd8xxxxd9)
aobscan(oxygenAOB,d94660d8xxxxd9xxxxd8xxxxxxdfxxf6xxxx0fxxxxxxxxxx8bxxxx85xx0f)
aobscan(resAOB,8b4491485dc2xxxxxxxxxxxxxxxxxxxxxxxxxxxx8bxx8bxxxx83xxxx73xx8b)
aobscan(hacktimeAOB,d996e80000008bxxxx85xx74xx83xxxxebxx33xx8bxxxxd8xxxxxxxxxx8b)
aobscan(playerspeedAOB,d98684000000d8xxxxxxxxxxd9xxxxe8xxxxxxxx8dxxxxe8xxxxxxxx84xx74)
aobscan(enemyspeedAOB,d98084000000ebxxd9xx8bxxxxxxxxxxd9xxxx2bxxxxxxxxxx89xxxxdbxxxx79)
aobscan(temperatureAOB,d95960d881a0000000d9xxxxd9xxxxd9xxxxxxxxxxd9xxxxd9xxxxd9xxxxd9)
aobscan(_saveAOB,0fxxxxxxxxxxxx0fxxxx8bxxxxc2xxxx8bxxxxd9xxxxdcxxxxxxxxxxebxx8bxxxx528d4150)
aobscan(rapidfireAOB,d88491fc040000d9xxxx85xx74xx83xxxx74xx8bxxxxd9xxxxxxxxxxd8xxxxd9)
aobscan(botslimitAOB,3b90d405000073xxe8xxxxxxxx84xx74xxb8xxxxxxxxxx33)
aobscan(getbotsAOB,8b48248b46608bxxxxxxxxxxxx8bxx89xxxx89xxxxc7xxxxxxxxxx8b)
aobscan(_gravityAOB,8bbe44010000d9xxd9xxxxf3xxxxxxxxd8xxxx0fxxxxxx0fxxxx0f)
label(hp)
label(ohk)
label(ammo)
label(stasis)
label(oxygen)
label(res)
label(hacktime)
label(playerspeed)
label(enemyspeed)
label(psv)
label(esv)
label(temperature)
label(coordX)
label(coordY)
label(coordZ)
label(_save)
label(_load)
label(rapidfire)
label(botslimit)
label(getbots)
label(_gravity)
label(hpDis)
label(ohkDis)
label(ammoDis)
label(stasisDis)
label(oxygenDis)
label(resDis)
label(hacktimeDis)
label(playerspeedDis)
label(enemyspeedDis)
label(temperatureDis)
label(_saveDis)
label(rapidfireDis)
label(botslimitDis)
label(getbotsDis)
label(_gravityDis)
label(hpOrg)
label(ohkOrg)
label(ammoOrg)
label(stasisOrg)
label(oxygenOrg)
label(resOrg)
label(hacktimeOrg)
label(temperatureOrg)
label(teleportOrg)
label(rapidfireOrg)
label(botslimitOrg)
label(getbotsOrg)
label(_gravityOrg)
label(hpToggle)
label(ohkToggle)
label(ammoToggle)
label(stasisToggle)
label(oxygenToggle)
label(resToggle)
label(hacktimeToggle)
label(temperatureToggle)
label(_saveToggle)
label(_loadToggle)
label(rapidfireToggle)
label(botslimitToggle)
label(getbotsToggle)
label(_gravityToggle)
label(hpRet)
label(ohkRet)
label(ammoRet)
label(stasisRet)
label(oxygenRet)
label(resRet)
label(hacktimeRet)
label(playerspeedRet)
label(enemyspeedRet)
label(temperatureRet)
label(teleportRet)
label(rapidfireRet)
label(botslimitRet)
label(getbotsRet)
label(_gravityRet)
registersymbol(hpToggle)
registersymbol(ohkToggle)
registersymbol(ammoToggle)
registersymbol(stasisToggle)
registersymbol(oxygenToggle)
registersymbol(resToggle)
registersymbol(hacktimeToggle)
registersymbol(psv)
registersymbol(esv)
registersymbol(temperatureToggle)
registersymbol(_saveToggle)
registersymbol(_loadToggle)
registersymbol(rapidfireToggle)
registersymbol(botslimitToggle)
registersymbol(getbotsToggle)
registersymbol(_gravityToggle)
registersymbol(hpDis)
registersymbol(ohkDis)
registersymbol(ammoDis)
registersymbol(stasisDis)
registersymbol(oxygenDis)
registersymbol(resDis)
registersymbol(hacktimeDis)
registersymbol(playerspeedDis)
registersymbol(enemyspeedDis)
registersymbol(temperatureDis)
registersymbol(_saveDis)
registersymbol(rapidfireDis)
registersymbol(botslimitDis)
registersymbol(getbotsDis)
registersymbol(_gravityDis)
//===My Code===
mycheat:
hp: //Infinite Health
cmp [hpToggle],1
jne short hpOrg
cmp [ecx+104],0 //visible hp
je short hpOrg
mov [ecx+FC],(float)1
push eax //real hp
mov eax,[ecx+F4]
mov [ecx+F8],eax
pop eax
hpOrg:
fld dword ptr [ecx+FC]
jmp hpRet
ohk: //One Hit Kill
cmp [ohkToggle],1
jne short ohkOrg
cmp [eax+104],0
jne short ohkOrg
mov [eax+F8],(float)0.01
ohkOrg:
fcomp dword ptr [eax+F8]
jmp ohkRet
ammo: //Infinite Ammo
cmp [ammoToggle],1
jne short ammoOrg
push eax
mov eax,[ecx+28c]
mov [ecx+290],eax
pop eax
ammoOrg:
mov edx,[ecx+290]
jmp ammoRet
stasis: //Infinite Stasis
cmp [stasisToggle],1
jne short stasisOrg
push eax
mov eax,[ebx+104]
mov [ebx+100],eax
pop eax
stasisOrg:
fld dword ptr [ebx+100]
jmp stasisRet
oxygen: //Infinite Oxygen
cmp [oxygenToggle],1
jne short oxygenOrg
push eax
mov eax,[esi+5c]
mov [esi+60],eax
pop eax
mov [oxygenToggle],0
oxygenOrg:
fld dword ptr [esi+60]
fsub dword ptr [ebp-08]
jmp oxygenRet
res: //10.000 Resources
cmp [resToggle],1
jne short resOrg
mov [ecx+edx*4+48],#10000
resOrg:
mov eax,[ecx+edx*4+48]
pop ebp
jmp resRet
hacktime: //Freeze Hack Timer
cmp [hacktimeToggle],1
jne short hacktimeOrg
fst dword ptr [esi+E8]
mov [esi+E8],(float)15
jmp hacktimeRet
hacktimeOrg:
fst dword ptr [esi+E8]
jmp hacktimeRet
playerspeed: //Player Speed
push eax
mov eax,[psv]
mov [esi+84],eax
pop eax
fld dword ptr [esi+84]
jmp playerspeedRet
enemyspeed: //Enemy Speed
push ecx
mov ecx,[esv]
mov [eax+84],ecx
pop ecx
fld dword ptr [eax+84]
jmp enemyspeedRet
temperature: //Body Temperature
cmp [temperatureToggle],1
jne short temperatureOrg
fstp dword ptr [ecx+60]
mov [ecx+60],0
fadd dword ptr [ecx+A0]
jmp temperatureRet
temperatureOrg:
fstp dword ptr [ecx+60]
fadd dword ptr [ecx+A0]
jmp temperatureRet
_save: //Teleport
cmp [_saveToggle],1
jne short _load
push eax
mov eax,[ecx+100]
mov [coordX],eax
mov eax,[ecx+104]
mov [coordZ],eax
mov eax,[ecx+108]
mov [coordY],eax
pop eax
mov [_saveToggle],0
jmp teleportOrg
_load:
cmp [_loadToggle],1
jne short teleportOrg
push eax
mov eax,[coordX]
mov [ecx+100],eax
mov eax,[coordZ]
mov [ecx+104],eax
mov eax,[coordY]
mov [ecx+108],eax
pop eax
mov [_loadToggle],0
teleportOrg:
addps xmm0,[ecx+100]
jmp teleportRet
rapidfire: //Rapid Fire
cmp [rapidfireToggle],1
jne short rapidfireOrg
mov [ecx+edx*4+000004FC],(float)-1
rapidfireOrg:
fadd dword ptr [ecx+edx*4+000004FC]
jmp rapidfireRet
botslimit: //Bots Limit
cmp [botslimitToggle],1
jne short botslimitOrg
mov [eax+000005D4],5
mov [botslimitToggle],0
botslimitOrg:
cmp edx,[eax+000005D4]
jmp botslimitRet
getbots: //Get Max Bots
cmp [getbotsToggle],1
jne short getbotsOrg
mov [eax+24],5
mov [getbotsToggle],0
getbotsOrg:
mov ecx,[eax+24]
mov eax,[esi+60]
jmp getbotsRet
_gravity: //Gravity
cmp [_gravityToggle],1
jne short _gravityOrg
mov [esi+00000144],#34
_gravityOrg:
mov edi,[esi+00000144]
jmp _gravityRet
//===Flags===
hpToggle:
dd 0
ohkToggle:
dd 0
ammoToggle:
dd 0
stasisToggle:
dd 0
oxygenToggle:
dd 0
resToggle:
dd 0
hacktimeToggle:
dd 0
psv:
dd (float)1
esv:
dd (float)1
temperatureToggle:
dd 0
coordX:
dd 0
coordY:
dd 0
coordZ:
dd 0
_saveToggle:
dd 0
_loadToggle:
dd 0
rapidfireToggle:
dd 0
botslimitToggle:
dd 0
getbotsToggle:
dd 0
_gravityToggle:
dd 0
//===Memory Addresses===
hpAOB: //Infinite Health ("deadspace3.exe"+14B471)
hpDis:
jmp hp
nop
hpRet:
ohkAOB: //One Hit Kill ("deadspace3.exe"+352F15)
ohkDis:
jmp ohk
nop
ohkRet:
ammoAOB: //Infinite Ammo ("deadspace3.exe"+1CA7F3)
ammoDis:
jmp ammo
nop
ammoRet:
stasisAOB: //Infinite Stasis ("deadspace3.exe"+67EB3)
stasisDis:
jmp stasis
nop
stasisRet:
oxygenAOB://Infinite Oxygen ("deadspace3.exe"+154051)
oxygenDis:
jmp oxygen
nop
oxygenRet:
resAOB: //Infinite Resources ("deadspace3.exe"+2CA8FD)
resDis:
jmp res
resRet:
hacktimeAOB: //Freeze Hack Timer ("deadspace3.exe"+1714E4)
hacktimeDis:
jmp hacktime
nop
hacktimeRet:
playerspeedAOB: //Player Speed ("deadspace3.exe"+5757C)
playerspeedDis:
jmp playerspeed
nop
playerspeedRet:
enemyspeedAOB: //Enemy Speed ("deadspace3.exe"+352CF3)
enemyspeedDis:
jmp enemyspeed
nop
enemyspeedRet:
temperatureAOB: //Body Temperature ("deadspace3.exe"+C3A13)
temperatureDis:
jmp temperature
db 90 90 90 90
temperatureRet:
_saveAOB: //Teleport ("deadspace3.exe"+322475)
_saveDis:
jmp _save
db 90 90
teleportRet:
rapidfireAOB: //Rapid Fire ("deadspace3.exe"+1D81E1)
rapidfireDis:
jmp rapidfire
db 90 90
rapidfireRet:
botslimitAOB: //Bots Limit ("deadspace3.exe"+1F7AEC)
botslimitDis:
jmp botslimit
nop
botslimitRet:
getbotsAOB: //Get Max Bots ("deadspace3.exe"+299ED3)
getbotsDis:
jmp getbots
nop
getbotsRet:
_gravityAOB: //Gravity ("deadspace3.exe"+3408DE)
_gravityDis:
jmp _gravity
nop
_gravityRet:
[DISABLE]
//===Restore Original Code===
hpDis:
db D9 81 FC 00 00 00
ohkDis:
db D8 98 F8 00 00 00
ammoDis:
db 8B 91 90 02 00 00
stasisDis:
db D9 83 00 01 00 00
oxygenDis:
db D9 46 60 D8 65 F8
resDis:
db 8B 44 91 48 5D
hacktimeDis:
db D9 96 E8 00 00 00
playerspeedDis:
db D9 86 84 00 00 00
enemyspeedDis:
db D9 80 84 00 00 00
temperatureDis:
db D9 59 60 D8 81 A0 00 00 00
_saveDis:
db 0F 58 81 00 01 00 00
rapidfireDis:
db D8 84 91 FC 04 00 00
botslimitDis:
db 3B 90 D4 05 00 00
getbotsDis:
db 8B 48 24 8B 46 60
_gravityDis:
db 8B BE 44 01 00 00
//===Clear Defaines===
dealloc(mycheat)
unregistersymbol(hpToggle)
unregistersymbol(ohkToggle)
unregistersymbol(ammoToggle)
unregistersymbol(stasisToggle)
unregistersymbol(oxygenToggle)
unregistersymbol(resToggle)
unregistersymbol(hacktimeToggle)
unregistersymbol(psv)
unregistersymbol(esv)
unregistersymbol(temperatureToggle)
unregistersymbol(_saveToggle)
unregistersymbol(_loadToggle)
unregistersymbol(rapidfireToggle)
unregistersymbol(botslimitToggle)
unregistersymbol(getbotsToggle)
unregistersymbol(_gravityToggle)
unregistersymbol(hpDis)
unregistersymbol(ohkDis)
unregistersymbol(ammoDis)
unregistersymbol(stasisDis)
unregistersymbol(oxygenDis)
unregistersymbol(resDis)
unregistersymbol(hacktimeDis)
unregistersymbol(playerspeedDis)
unregistersymbol(enemyspeedDis)
unregistersymbol(temperatureDis)
unregistersymbol(_saveDis)
unregistersymbol(rapidfireDis)
unregistersymbol(botslimitDis)
unregistersymbol(getbotsDis)
unregistersymbol(_gravityDis)
Activate
112
0
Deactivate
18
112
1
40
"God Mode"
80000008
Byte
hpToggle
42
"Infinite Ammo"
80000008
Byte
ammoToggle
43
"Infinite Stasis"
80000008
Byte
stasisToggle
44
"Get Max Oxygen"
80000008
Byte
oxygenToggle
159
"Max Body Temp"
80000008
Byte
temperatureToggle
45
"10.000 Resources"
80000008
Byte
resToggle
209
"Player Speed (0 is frozen)"
80000008
Float
psv
Set Value
114
0
0
Set Value
18
114
1
1
150
"Enemy Speed (0 is frozen)"
80000008
Float
esv
Set Value
113
0
0
Set Value
18
113
1
1
235
"0 Gravtiy"
80000008
Byte
_gravityToggle
Set Value
122
1
0
Set Value
18
122
0
1
135
"Camera Enable"
80000008
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(camerascriptAOB6,D9 40 10 D9 59 68 D9 40 14)
label(camerascriptAOB6_jmp)
registersymbol(camerascriptAOB6_jmp)
aobscan(camerascriptAOB2,D9 86 98 00 00 00 D9 5D E8)
label(camerascriptAOB2_jmp)
registersymbol(camerascriptAOB2_jmp)
aobscan(camerascriptAOB,8D BB 90 00 00 00 B9 50 00 00 00 F3 A5 8B CB)
label(camerascriptAOB_jmp)
registersymbol(camerascriptAOB_jmp)
label(pCamBase)
registersymbol(pCamBase)
label(pCam)
registersymbol(pCam)
label(heyho)
registersymbol(heyho)
label(vMaxDist)
registersymbol(vMaxDist)
label(vLastDist)
registersymbol(vLastDist)
label(bNoDefaultOnCellChange)
registersymbol(bNoDefaultOnCellChange)
alloc(newmem6,2048) //2kb should be enough
label(returnhere6)
label(originalcode6)
label(exit6)
newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCamBase],ecx
add [pCamBase],60
cmp byte ptr [bNoDefaultOnCellChange],1
jne originalcode6
cmp dword ptr [vLastDist],00000000
je originalcode6
fld dword ptr [vLastDist]
fstp dword ptr [ecx+68]
fld dword ptr [vLastDist]
jmp exit6
originalcode6:
fld dword ptr [eax+10]
fstp dword ptr [ecx+68]
fld dword ptr [eax+14]
exit6:
jmp returnhere6
alloc(newmem2,2048) //2kb should be enough
label(returnhere2)
label(originalcode2)
label(exit2)
label(resetheyho2)
label(assignAll2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCam],esi
pushad
push C0 //key ~
call GetAsyncKeyState
shr ax,#15
cmp ax,1
popad
jne resetheyho2
cmp dword ptr [heyho],00000001
je originalcode2
mov dword ptr [heyho],00000001
cmp [pCamBase],00000000
je originalcode2
/*cmp [pCamBase],00FFFFFF
jle originalcode2*/
cmp dword ptr [esi+98],(float)0.0
je originalcode2
push eax
mov eax,[pCamBase]
mov eax,[eax+8]
cmp [esi+98],eax
pop eax
jne originalcode2
fld dword ptr [esi+98]
fistp dword ptr [esi+98]
inc dword ptr [esi+98]
fild dword ptr [esi+98]
fstp dword ptr [esi+98]
push eax
mov eax,[vMaxDist]
cmp dword ptr [esi+98],eax
pop eax
jle assignAll2
mov dword ptr [esi+98],(float)2.0
jmp assignAll2
assignAll2:
pushad
mov eax,[esi+98]
mov [esi+9c],eax
mov ecx,[pCamBase]
mov [ecx+8],eax
mov [ecx+c],eax
mov [vLastDist],eax
popad
jmp originalcode2
resetheyho2:
mov [heyho],00000000
jmp originalcode2
originalcode2:
fld dword ptr [esi+00000098]
exit2:
jmp returnhere2
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCamBase],esi
mov [pCam],ebx
originalcode:
mov ecx,00000050
exit:
jmp returnhere
///
pCamBase:
dd 0
pCam:
dd 0
heyho:
dd 00000000
vMaxDist:
dd (float)4.0
vLastDist:
dd 0
bNoDefaultOnCellChange:
db 1
///
camerascriptAOB6: //"deadspace3.exe"+31F8AD:
camerascriptAOB6_jmp:
jmp newmem6
nop
nop
nop
nop
returnhere6:
camerascriptAOB2: //"deadspace3.exe"+348EA2:
camerascriptAOB2_jmp:
jmp newmem2
nop
returnhere2:
camerascriptAOB+6: //"deadspace3.exe"+33A76C:
camerascriptAOB_jmp:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem6)
camerascriptAOB6_jmp: //"deadspace3.exe"+31F8AD:
db D9 40 10 D9 59 68 D9 40 14
//Alt: fld dword ptr [eax+10]
//Alt: fstp dword ptr [ecx+68]
//Alt: fld dword ptr [eax+14]
dealloc(newmem2)
camerascriptAOB2_jmp: //"deadspace3.exe"+348EA2:
db D9 86 98 00 00 00
//Alt: fld dword ptr [esi+00000098]
dealloc(newmem)
camerascriptAOB_jmp: //"deadspace3.exe"+33A76C:
db B9 50 00 00 00
//Alt: mov ecx,00000050
unregistersymbol(pCamBase)
unregistersymbol(pCam)
unregistersymbol(heyho)
unregistersymbol(vMaxDist)
unregistersymbol(vLastDist)
unregistersymbol(bNoDefaultOnCellChange)
unregistersymbol(camerascriptAOB6_jmp)
unregistersymbol(camerascriptAOB2_jmp)
unregistersymbol(camerascriptAOB_jmp)
Activate
112
0
Deactivate
18
112
1
141
"Stay in changed distance (1==on,0==off)"
80000008
Byte
bNoDefaultOnCellChange
136
"Max Distance"
80000008
Float
vMaxDist
49
"------- DEFAULT CAMERA STUFF -------"
80000008
1
137
"Cam Distance"
80000008
Float
pCamBase
8
Increase Value
107
.25
0
Increase Value
18
107
.75
1
Decrease Value
109
.25
2
Decrease Value
18
109
.75
3
Set Value
116
4
4
138
"Cam Distance Sprint"
80000008
Float
pCamBase
C
Increase Value
107
.25
0
Increase Value
18
107
.75
1
Decrease Value
109
.25
2
Decrease Value
18
109
.75
3
Set Value
116
4
4
183
"Cam Pivot Height"
80000008
Float
pCamBase
34
186
"Center Offset 1"
80000008
Float
pCamBase
28
167
"Cam Pivot Distance"
80000008
Float
pCamBase
34
192
"Max Vert Rotation ( + )"
80000008
Float
pCamBase
40
191
"Max Vert Rotation ( - )"
80000008
Float
pCamBase
44
48
"------- REALTIME CAMERA STUFF -------"
80000008
1
139
"Cam Distance"
80000008
Float
pCam
98
Increase Value
107
.25
0
Decrease Value
109
.25
1
Increase Value
18
107
.75
2
Decrease Value
18
109
0.75
3
Set Value
116
4
4
140
"Cam Distance Sprint"
80000008
Float
pCam
9C
Increase Value
107
.25
0
Increase Value
18
107
.75
1
Decrease Value
109
.25
2
Decrease Value
18
109
.75
3
Set Value
116
4
4
181
"Cam Pivot Height"
80000008
Float
pCam
B4
Increase Value
105
.25
0
Increase Value
18
105
2.25
1
Decrease Value
99
.25
2
Decrease Value
18
99
1.25
3
Set Value
116
2
4
197
"Center Offset 1"
80000008
Float
pCam
B8
Increase Value
100
.25
0
Increase Value
18
100
2.25
1
Decrease Value
102
.25
2
Decrease Value
18
102
1.25
3
Set Value
116
-0.55
4
206
"Center Offset 2"
80000008
Float
pCam
BC
Increase Value
100
.25
0
Increase Value
18
100
2.25
1
Decrease Value
102
.25
2
Decrease Value
18
102
1.25
3
Set Value
116
-0.55
4
207
"Center Offset 3"
80000008
Float
pCam
C0
Increase Value
100
.25
0
Increase Value
18
100
2.25
1
Decrease Value
102
.25
2
Decrease Value
18
102
1.25
3
Set Value
116
-0.55
4
182
"Cam Pivot Distance"
80000008
Float
pCam
C4
Increase Value
104
.25
0
Increase Value
18
104
.75
1
Decrease Value
98
.25
2
Decrease Value
18
98
.75
3
Set Value
116
0
4
194
"Max Hor Rotation ( + )"
80000008
Float
pCam
C8
Increase Value
117
.25
0
Increase Value
17
117
.75
1
Decrease Value
18
117
.25
2
Decrease Value
17
18
117
.75
3
201
"Max Hor Rotation ( + )"
80000008
Float
pCam
CC
Increase Value
117
.25
0
Increase Value
17
117
.75
1
Decrease Value
18
117
.25
2
Decrease Value
17
18
117
.75
3
200
"Max Vert Rotation ( + )"
80000008
Float
pCam
D0
Set Value
116
1.55
0
193
"Max Vert Rotation ( - )"
80000008
Float
pCam
D4
Set Value
116
1.55
0
281
"Body Size"
80000008
Auto Assembler Script
[ENABLE]
label(body)
registersymbol(body)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [body],ecx
jmp exit
originalcode:
fld dword ptr [ecx+00000108]
exit:
jmp returnhere
///
body:
dd 0
///
"deadspace3.exe"+6A80EE:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
"deadspace3.exe"+6A80EE:
fld dword ptr [ecx+00000108]
unregistersymbol(body)
Activate
112
0
Deactivate
18
112
1
282
"Body"
80000008
Float
body
108
Set Value
117
0.01
0
Set Value
18
117
1.817999959
1
286
"Head Size"
80000008
Auto Assembler Script
[ENABLE]
label(head)
registersymbol(head)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [head],esi
fmul dword ptr [esi+00000108]
jmp exit
originalcode:
fmul dword ptr [esi+00000108]
exit:
jmp returnhere
///
head:
dd 0
///
"deadspace3.exe"+71D5D7:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
"deadspace3.exe"+71D5D7:
fmul dword ptr [esi+00000108]
unregistersymbol(head)
Activate
112
0
Deactivate
18
112
1
287
"Head"
80000008
Float
head
108
Set Value
117
0.01
0
Set Value
18
117
1.817999959
1
179
"[Debug]"
C0C0C0
1
289
"head pointer"
80000008
Float
"deadspace3.exe"+003D192C
108
190
15C
C8
348
290
"body pointer"
80000008
Float
"deadspace3.exe"+00EB4E10
1A8
104
B0
4A0
B8
Code :fld dword ptr [ecx+00000108]
00B1910C
deadspace3.exe
71910C
08
85
C9
74
4A
D9
81
08
01
00
00
D9
E8
DA
E9
DF
s_enable
143E0132
l_enable
143E0136
u_enable
143E0146
Info about this table: