13503
"This table was made by One3rd for the Steam version of TRON: Evolution."
FF0000
1
13500
"Attach script to process "GridGame.exe""
FF0000
1
13506
"Enable camera script with [Page Dn]. Read *Table Extras* (bottom right button) for further details."
FF0000
1
13502
"***"
FF0000
1
13296
"FLY - No modifier"
0080FF
1
13290
"(Below, NUMPAD keys...)"
000000
1
13298
"MOVE: Forward, backward, left, right - 8, 5, 4, 6"
000000
1
13297
"FLY: Up, down - 9, 7"
000000
1
13292
"AIM - Hold down PLUS"
0080FF
1
13339
"(Below, NUMPAD keys...)"
000000
1
13244
"PAN: Up, down, left, right - 8, 5, 4, 6"
000000
1
13246
"ZOOM: In, out - 9, 7 (reset to 60: NUMPAD *)"
000000
1
13242
"TILT: Left, right - 1, 3 (reset: 2, set to 90 degrees: 0)"
000000
1
12251
"Camera [Page Dn] (AOB to camera)"
Auto Assembler Script
[ENABLE]
aobscan(aobCamera, 60 2B F4 01 ?? ?? 01 00 04 00 10 00 01 00 00 02)
label(_aobCamera)
registersymbol(_aobCamera)
// _aobCamera-7c - 01 00 00 00 00 00 ?? ?? ?? ?? ?? ?? 01 00 00 00 11 00 00 00 00 00 80 43 00
// x at _aobCamera-7c - 01 00 00 00 00 00 00 40 ?? ?? ?? ?? 01 00 00 00 11 00 00 00 00 00 80 43 00
// AOB works 80% time. x at _aobCamera+310 - 60 2B F4 01 ?? ?? 01 00 04 00 10 00 01 00 00 02
// alternate. base+1f0. 00 00 B4 42 11 00 00 00 00 00 ?? 42 8F AA AA 3F 8F AA AA 3F 00 00
aobCamera+310:
_aobCamera:
[DISABLE]
unregistersymbol(_aobCamera)
Toggle Activation
34
0
13231
"X"
Float
_aobCamera
Decrease Value
100
50
0
Increase Value
102
50
1
Increase Value
17
102
500
2
Decrease Value
17
100
500
3
Increase Value
18
102
2
4
Decrease Value
18
100
2
5
13232
"Y"
Float
_aobCamera+4
Increase Value
104
50
0
Decrease Value
101
50
1
Increase Value
17
104
500
2
Decrease Value
17
101
500
3
Increase Value
18
104
2
4
Decrease Value
18
101
2
5
13233
"Z"
Float
_aobCamera+8
Increase Value
105
50
0
Decrease Value
103
50
1
Increase Value
17
105
500
2
Decrease Value
17
103
500
3
Increase Value
18
105
2
4
Decrease Value
18
103
2
5
13234
"Y Rotation"
4 Bytes
_aobCamera+c
Increase Value
107
104
1000
0
Decrease Value
107
101
1000
1
Increase Value
17
107
104
5000
4
Decrease Value
17
107
101
5000
5
Increase Value
18
107
104
100
2
Decrease Value
18
107
101
100
3
13235
"X Rotation"
4 Bytes
_aobCamera+10
Increase Value
107
102
1000
2
Decrease Value
107
100
1000
3
Increase Value
17
107
102
5000
4
Decrease Value
17
107
100
5000
5
Increase Value
18
107
102
100
0
Decrease Value
18
107
100
100
1
13236
"Tilt"
4 Bytes
_aobCamera+14
Increase Value
107
99
250
0
Decrease Value
107
97
250
1
Set Value
107
98
0
2
Set Value
107
96
16400
3
13237
"FOV (Deg)"
Float
_aobCamera+18
Decrease Value
107
105
5
0
Increase Value
107
103
5
1
Set Value
106
65
2
12298
"Post Processing [Page Up] AOB"
Auto Assembler Script
[ENABLE]
aobscan(DOFEnable, 50 44 C3 01 A? 2B 01 00 18 00 10 00 00 00 07)
label(_DOFEnable)
registersymbol(_DOFEnable)
DOFEnable+3c:
_DOFEnable:
[DISABLE]
unregistersymbol(_DOFEnable)
Toggle Activation
33
0
12299
"[--- DOF Effect Enable [P] ---]"
0000FF
Byte
_DOFEnable
Set Value
80
3
0
Set Value
16
80
7
1
12300
"DOF Focus Distance [ [ ] (default=800)"
Float
_DOFEnable+44
Increase Value
219
20
0
Decrease Value
16
219
20
1
Decrease Value
17
16
219
1
2
Increase Value
17
219
1
3
12301
"DOF Focus Inner Radius [ ] ] (default=400)"
Float
_DOFEnable+40
Increase Value
221
20
0
Decrease Value
16
221
20
1
Decrease Value
17
16
221
1
2
Increase Value
17
221
1
3
12302
"DOF MaxNearBlurAmount [;] (default=1)"
Float
_DOFEnable+30
Increase Value
186
0.01
0
Decrease Value
16
186
0.01
1
Set Value
18
186
0
2
Set Value
17
186
1
3
12303
"DOF MaxFarBlurAmount ['] (default=1)"
Float
_DOFEnable+34
Increase Value
222
0.01
0
Decrease Value
16
222
0.01
1
Set Value
18
222
0
2
Set Value
17
222
1
3
12304
"DOF FallOffExponent [/] (default=2)"
Float
_DOFEnable+28
Increase Value
191
0.05
0
Decrease Value
16
191
0.05
1
12305
"DOF BlurKernelSize - [\] (default=16, 0 - 64)"
Float
_DOFEnable+2c
Increase Value
220
0.25
0
Decrease Value
16
220
0.25
1
12306
"[--- Bloom Settings ---]"
0000FF
1
12307
"BlurBloomKernelSize (default=1)"
Float
_DOFEnable+58
12308
"BloomScale (default=1)"
Float
_DOFEnable+54
12309
"[--- ToneMap Settings ---]"
0000FF
1
12310
"SceneShadows BLU (default=0)"
Float
_DOFEnable+88
12311
"SceneShadows RED (default=0)"
Float
_DOFEnable+8c
12312
"SceneShadows GRN (default=-0.003)"
Float
_DOFEnable+90
12313
"HighLights RED (default=0.8)"
Float
_DOFEnable+94
12314
"HighLights GRN (default=0.8)"
Float
_DOFEnable+98
12315
"HighLights BLU (default=0.8)"
Float
_DOFEnable+9c
12316
"MidTones BLU (default=1.3)"
Float
_DOFEnable+a0
12317
"MidTones RED (default=1.3)"
Float
_DOFEnable+a4
12318
"MidTones GRN (default=1.3)"
Float
_DOFEnable+a8
12319
"SceneDesaturation (default=0.0)"
Float
_DOFEnable+ac
12342
" BACKUP SCRIPTS"
0000FF
1
12259
"Camera BACKUP (opcode - doesn't work in cutscenes)"
Auto Assembler Script
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)
label(pCamera)
registersymbol(pCamera)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pCamera],eax
mov ecx,[eax+00000310]
jmp exit
exit:
jmp returnhere
// Define variable
pCamera:
dd 0
//
"GridGame.exe"+79FD93:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
"GridGame.exe"+79FD93:
mov ecx,[eax+00000310]
unregistersymbol(pCamera)
12260
"X [Numpad 4,6]"
Float
pCamera
310
Decrease Value
100
5
0
Increase Value
102
5
1
Increase Value
17
102
50
2
Decrease Value
17
100
50
3
Increase Value
18
102
1
4
Decrease Value
18
100
1
5
12261
"Y [Numpad 2,8]"
Float
pCamera
FFFFFFF8
Increase Value
104
5
0
Decrease Value
98
5
1
Increase Value
17
104
50
2
Decrease Value
17
98
50
3
Increase Value
18
104
1
4
Decrease Value
18
98
1
5
12262
"Z [Numpad 3,9]"
Float
pCamera
FFFFFFFC
Increase Value
105
5
0
Decrease Value
99
5
1
Increase Value
17
105
40
2
Decrease Value
17
99
40
3
Increase Value
18
105
1
4
Decrease Value
18
99
1
5
12263
"Y Rotation [arrow keys]"
4 Bytes
pCamera
0
Increase Value
38
1000
0
Decrease Value
40
1000
1
Increase Value
17
38
5000
4
Decrease Value
17
40
5000
5
Increase Value
18
38
100
2
Decrease Value
18
40
100
3
12264
"X Rotation [arrow keys]"
4 Bytes
pCamera
4
Increase Value
39
1000
2
Decrease Value
37
1000
3
Increase Value
17
39
5000
4
Decrease Value
17
37
5000
5
Increase Value
18
39
100
0
Decrease Value
18
37
100
1
12265
"Tilt [-,=]"
4 Bytes
pCamera
8
Increase Value
189
250
0
Decrease Value
187
250
1
Set Value
18
187
0
2
12266
"FOV [KP_Minus, KP_Plus]"
Float
pCamera
FFFFFEE8
Decrease Value
109
2
0
Increase Value
107
2
1
12294
"Post Processing [Del] (only tonemap working so far)"
Auto Assembler Script
[ENABLE]
alloc(newmem1,2048)
label(returnhere)
label(exit)
label(DOFEnable1)
registersymbol(DOFEnable1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
mov [DOFEnable1],ecx
mov eax,[ecx+3C]
jne GridGame.AK::Monitor::SetLocalOutput+AF0AA
exit:
jmp returnhere
// Define variable
DOFEnable1:
dd 0
//
"GridGame.exe"+450C23:
jmp newmem1
returnhere:
[DISABLE]
dealloc(newmem1)
"GridGame.exe"+450C23:
mov eax,[ecx+3C]
jne GridGame.AK::Monitor::SetLocalOutput+AF0AA
unregistersymbol(DOFEnable1)
12099
"[--- DOF Effect Enable [P] ---]"
0000FF
Byte
DOFEnable1
3C
Set Value
80
3
0
Set Value
16
80
7
1
11869
"DOF Focus Distance [ [ ] (default=800)"
Float
DOFEnable1
80
Increase Value
219
20
0
Decrease Value
16
219
20
1
Decrease Value
17
16
219
1
2
Increase Value
17
219
1
3
11871
"DOF Focus Inner Radius [ ] ] (default=400)"
Float
DOFEnable1
7C
Increase Value
221
20
0
Decrease Value
16
221
20
1
Decrease Value
17
16
221
1
2
Increase Value
17
221
1
3
11921
"DOF MaxNearBlurAmount [;] (default=1)"
Float
DOFEnable1
6C
Increase Value
186
0.01
0
Decrease Value
16
186
0.01
1
Set Value
18
186
0
2
Set Value
17
186
1
3
11922
"DOF MaxFarBlurAmount ['] (default=1)"
Float
DOFEnable1
70
Increase Value
222
0.01
0
Decrease Value
16
222
0.01
1
Set Value
18
222
0
2
Set Value
17
222
1
3
11876
"DOF FallOffExponent [/] (default=2)"
Float
DOFEnable1
64
Increase Value
191
0.05
0
Decrease Value
16
191
0.05
1
11872
"DOF BlurKernelSize - [\] (default=16, 0 - 64)"
Float
DOFEnable1
68
Increase Value
220
0.25
0
Decrease Value
16
220
0.25
1
12205
"[--- Bloom Settings ---]"
0000FF
1
12203
"BlurBloomKernelSize (default=1)"
Float
DOFEnable1
94
12202
"BloomScale (default=1)"
Float
DOFEnable1
90
12115
"[--- ToneMap Settings ---]"
0000FF
1
12123
"SceneShadows BLU (default=0)"
Float
DOFEnable1
C4
12124
"SceneShadows RED (default=0)"
Float
DOFEnable1
C8
12125
"SceneShadows GRN (default=-0.003)"
Float
DOFEnable1
CC
12120
"HighLights RED (default=0.8)"
Float
DOFEnable1
D0
12121
"HighLights GRN (default=0.8)"
Float
DOFEnable1
D4
12122
"HighLights BLU (default=0.8)"
Float
DOFEnable1
D8
12117
"MidTones BLU (default=1.1)"
Float
DOFEnable1
DC
12118
"MidTones RED (default=1.1)"
Float
DOFEnable1
E0
12119
"MidTones GRN (default=1.1)"
Float
DOFEnable1
E4
12116
"SceneDesaturation (default=0.0)"
Float
DOFEnable1
E8
12320
"Post Processing [Del] (alternate opcode)"
Auto Assembler Script
[ENABLE]
alloc(newmem1,2048)
label(returnhere)
label(exit)
label(DOFEnable1)
registersymbol(DOFEnable1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
mov [DOFEnable1],ecx
mov ecx,[ecx+3C]
add ecx,ecx
exit:
jmp returnhere
// Define variable
DOFEnable1:
dd 0
//
"GridGame.exe"+450C4F:
jmp newmem1
returnhere:
[DISABLE]
dealloc(newmem1)
"GridGame.exe"+450C4F:
mov ecx,[ecx+3C]
add ecx,ecx
unregistersymbol(DOFEnable1)
12321
"[--- DOF Effect Enable [P] ---]"
0000FF
Byte
DOFEnable1
3C
Set Value
80
3
0
Set Value
16
80
7
1
12322
"DOF Focus Distance [ [ ] (default=800)"
Float
DOFEnable1
80
Increase Value
219
20
0
Decrease Value
16
219
20
1
Decrease Value
17
16
219
1
2
Increase Value
17
219
1
3
12323
"DOF Focus Inner Radius [ ] ] (default=400)"
Float
DOFEnable1
7C
Increase Value
221
20
0
Decrease Value
16
221
20
1
Decrease Value
17
16
221
1
2
Increase Value
17
221
1
3
12324
"DOF MaxNearBlurAmount [;] (default=1)"
Float
DOFEnable1
6C
Increase Value
186
0.01
0
Decrease Value
16
186
0.01
1
Set Value
18
186
0
2
Set Value
17
186
1
3
12325
"DOF MaxFarBlurAmount ['] (default=1)"
Float
DOFEnable1
70
Increase Value
222
0.01
0
Decrease Value
16
222
0.01
1
Set Value
18
222
0
2
Set Value
17
222
1
3
12326
"DOF FallOffExponent [/] (default=2)"
Float
DOFEnable1
64
Increase Value
191
0.05
0
Decrease Value
16
191
0.05
1
12327
"DOF BlurKernelSize - [\] (default=16, 0 - 64)"
Float
DOFEnable1
68
Increase Value
220
0.25
0
Decrease Value
16
220
0.25
1
12328
"[--- Bloom Settings ---]"
0000FF
1
12329
"BlurBloomKernelSize (default=1)"
Float
DOFEnable1
94
12330
"BloomScale (default=1)"
Float
DOFEnable1
90
12331
"[--- ToneMap Settings ---]"
0000FF
1
12332
"SceneShadows BLU (default=0)"
Float
DOFEnable1
C4
12333
"SceneShadows RED (default=0)"
Float
DOFEnable1
C8
12334
"SceneShadows GRN (default=-0.003)"
Float
DOFEnable1
CC
12335
"HighLights RED (default=0.8)"
Float
DOFEnable1
D0
12336
"HighLights GRN (default=0.8)"
Float
DOFEnable1
D4
12337
"HighLights BLU (default=0.8)"
Float
DOFEnable1
D8
12338
"MidTones BLU (default=1.1)"
Float
DOFEnable1
DC
12339
"MidTones RED (default=1.1)"
Float
DOFEnable1
E0
12340
"MidTones GRN (default=1.1)"
Float
DOFEnable1
E4
12341
"SceneDesaturation (default=0.0)"
Float
DOFEnable1
E8
Code :mov eax,[esi+ecx*4-0C] - x
MSVCR90.dll+3AF68
F0
89
44
8F
F0
8B
44
8E
F4
89
44
8F
F4
8B
Code :lea esi,[esp+40]
GridGame.exe+FA5342
9B
0C
03
00
00
8D
74
24
40
F3
A5
0F
84
81
Code :mov ecx,[eax+00000310]
GridGame.exe+79FD93
00
85
C0
74
14
8B
88
10
03
00
00
8B
90
14
03
00
Code :fld dword ptr [eax] - fov
GridGame.exe+A4B9C
0F
8B
44
24
08
D9
00
8B
4C
24
04
D9
Code :fstp dword ptr [ecx]
GridGame.exe+A4BA2
00
8B
4C
24
04
D9
19
C2
14
00
8B
51
Code :mov eax,[esi+ecx*4-0C] - rotx
MSVCR90.dll+3AF68
F0
89
44
8F
F0
8B
44
8E
F4
89
44
8F
F4
8B
Code :lea esi,[esp+40]
GridGame.exe+FA5342
9B
0C
03
00
00
8D
74
24
40
F3
A5
0F
84
81
Code :mov eax,[ecx+3C] - worldsettings?
GridGame.exe+450C23
83
E2
01
0B
C2
8B
41
3C
75
02
D1
E8
83
Code :test byte ptr [ebp+3C],04
GridGame.exe+74A77A
1C
3B
C7
74
06
F6
45
3C
04
75
02
33
C0
8B
Code :mov ecx,[ecx+3C]
GridGame.exe+450C4F
0B
D6
89
50
04
8B
49
3C
03
C9
33
CA
83
Code :movss xmm0,[edi+64] - dof
GridGame.exe+109AD3
10
40
24
EB
05
F3
0F
10
47
64
F3
0F
11
46
08
Code :mov eax,[ecx+3C] - worldsettings
GridGame.exe+450C23
83
E2
01
0B
C2
8B
41
3C
75
02
D1
E8
83
Code :test byte ptr [ebp+3C],04
GridGame.exe+74A77A
1C
3B
C7
74
06
F6
45
3C
04
75
02
33
C0
8B
Code :mov ecx,[ecx+3C]
GridGame.exe+450C4F
0B
D6
89
50
04
8B
49
3C
03
C9
33
CA
83
Code :and [eax],ecx
GridGame.exe+AB438
44
24
30
F7
D1
21
08
EB
0C
8B
96
84
Code :or [eax],edx
GridGame.exe+AB446
00
8B
44
24
30
09
10
8D
4C
24
10
C7
Code :repe movsd - write fov
GridGame.exe+FA5346
00
8D
74
24
40
F3
A5
0F
84
81
00
00
Code :lea esi,[esp+40] - write x
GridGame.exe+FA5342
9B
0C
03
00
00
CC
74
24
40
F3
A5
0F
84
81
Code :lea esi,[esp+40] - write y
GridGame.exe+FA5342
9B
0C
03
00
00
8D
74
24
40
F3
A5
0F
84
81
Code :lea esi,[esp+40] - write z
GridGame.exe+FA5342
9B
0C
03
00
00
CC
74
24
40
F3
A5
0F
84
81
[Camera Control] (Page Down)
Enable the camera script at any time by pressing [Page Down]. The free camera will only work when the game is paused and you may need to toggle the FOV first with below keybind for the AOB script to work.
Numpad 2/8 = Y coordinate
Numpad 4/6 = X coordinate
Numpad 3/9 = Z coordinate
Arrow keys = Rotate camera
Hold CTRL for larger movements
Hold ALT for smaller movements
Numpad +/- to adjust FOV
[ - , = ] keys to tilt the camera (ALT =) to level out.
[Post Processing] (Delete)
Press "Delete" to enable the script. Press "P" to enable control of the UE3 DOF, tonemap and bloom settings. Use the "Shift" key to with the below keys to perform the opposite action. (ex. [Shift P] to disable user DOF and return to game settings. Bloom and tonemap values do not have keys bound at the moment, you will need to make manual changes to these by double-clicking the value in the table, multiple values can be selected at once.
Note that on some levels that changing tonemap and bloom settings carries over if DOF is enabled or disabled, I've noted the default values next to each setting in the table.
DOF Effect Enable [P] , DOF Effect Disable [Shift]+[P]
DOF Focus Distance [ [ ]
DOF Focus Inner Radius [ ] ]
DOF MaxNearBlurAmount [;]
DOF MaxFarBlurAmount [']
DOF FallOffExponent [/]
DOF BlurKernelSize [\]
Bloom and Tonemap values will need to be manually changed as I was tweaking these in windowed mode and then switching to full screen to take a screenshot. You can add keybinds to these if you wish.
UE3 Keybinds
Locate the config files in ..E:\Documents\Disney Interactive Studios\Tron Evolution\UnrealEngine3\GridGame\Config.
1. Open GridInput.ini.
2. Under the [GridGame.PgPlayerInput] section add the bindings at the tail end of that same section.
Bindings=(Name="F1",Command="FOV 90",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="FOV 80",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F2",Command="Peace",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F2",Command="War",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F3",Command="Pause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F3",Command="ToggleHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F4",Command="PlayersOnly",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F5",Command="Ghost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F5",Command="Walk",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F6",Command="setres 1920x1080",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="setres 5120x2880",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="setres 8888x5000",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="setres 3000x4000",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="setres 4500x6000",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="setres 3200x3200",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="setres 6400x6400",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F10",Command="setres 5120x2160",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F10",Command="setres 9600x4050",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F11",Command="setres 3840x1280",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F11",Command="setres 12000x4000",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="slomo 0.1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="slomo 0.3",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="slomo 1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="slomo 0.001",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
F1 / Alt+F1 - FOV
F3 - pause
Alt+F3 - toggle HUD
F7-F11 - change resolution (must use GeDoSaTo)
N / M - slomo
Rendering Resolution
Use GeDoSaTo for higher rendering resolutions. use below profile to fix the mouse when using these resolutions.
Create a new profile for GridGame and add the following:
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for TRON: Evolution
modifyGetCursorPos true