12255
"------------- Deadpool (Steam Version) -------------"
FF0000
1
12256
"------------- See Table Extras for detailed instructions"
FF0000
1
12609
"Camera AOB [Page Dn]"
Auto Assembler Script
[ENABLE]
alloc(newmem,256)
label(returnhere)
label(exit)
label(pCamera)
registersymbol(pCamera)
aobscanmodule(pCameraAOB,DP.exe,D9 86 DC 00 00 00 D9 58)
registersymbol(pCameraAOB)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
// read pause camera z-axis
mov [pCamera],esi
fld dword ptr [esi+000000DC]
jmp exit
exit:
jmp returnhere
//Define variable
pCamera:
dd 0
//
pCameraAOB:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
pCameraAOB:
//db D9 86 DC 00 00 00
fld dword ptr [esi+000000DC]
unregistersymbol(pCamera)
unregistersymbol(pCameraAOB)
{
// ORIGINAL CODE - INJECTION POINT: "DP.exe"+6FE3D
"DP.exe"+6FE1F: 8B CE - mov ecx,esi
"DP.exe"+6FE21: FF D2 - call edx
"DP.exe"+6FE23: 85 C0 - test eax,eax
"DP.exe"+6FE25: 74 41 - je DP.exe+6FE68
"DP.exe"+6FE27: D9 86 D4 00 00 00 - fld dword ptr [esi+000000D4]
"DP.exe"+6FE2D: 8B 44 24 0C - mov eax,[esp+0C]
"DP.exe"+6FE31: D9 18 - fstp dword ptr [eax]
"DP.exe"+6FE33: 5F - pop edi
"DP.exe"+6FE34: D9 86 D8 00 00 00 - fld dword ptr [esi+000000D8]
"DP.exe"+6FE3A: D9 58 04 - fstp dword ptr [eax+04]
// ---------- INJECTING HERE ----------
"DP.exe"+6FE3D: D9 86 DC 00 00 00 - fld dword ptr [esi+000000DC]
// ---------- DONE INJECTING ----------
"DP.exe"+6FE43: D9 58 08 - fstp dword ptr [eax+08]
"DP.exe"+6FE46: 8B 8E E0 00 00 00 - mov ecx,[esi+000000E0]
"DP.exe"+6FE4C: 8B 44 24 0C - mov eax,[esp+0C]
"DP.exe"+6FE50: 89 08 - mov [eax],ecx
"DP.exe"+6FE52: 8B 96 E4 00 00 00 - mov edx,[esi+000000E4]
"DP.exe"+6FE58: 89 50 04 - mov [eax+04],edx
"DP.exe"+6FE5B: 8B 8E E8 00 00 00 - mov ecx,[esi+000000E8]
"DP.exe"+6FE61: 89 48 08 - mov [eax+08],ecx
"DP.exe"+6FE64: 5E - pop esi
"DP.exe"+6FE65: C2 08 00 - ret 0008
}
Toggle Activation
34
0
12610
"X [Numpad 4,6]"
Float
pCamera
d4
Decrease Value
100
5
0
Increase Value
102
5
1
Increase Value
17
102
50
2
Decrease Value
17
100
50
3
Increase Value
18
102
1
4
Decrease Value
18
100
1
5
12611
"Y [Numpad 2,8]"
Float
pCamera
D8
Increase Value
104
5
0
Decrease Value
98
5
1
Increase Value
17
104
50
2
Decrease Value
17
98
50
3
Increase Value
18
104
1
4
Decrease Value
18
98
1
5
12612
"Z [Numpad 3,9]"
Float
pCamera
DC
Increase Value
105
5
0
Decrease Value
99
5
1
Increase Value
17
105
40
2
Decrease Value
17
99
40
3
Increase Value
18
105
1
4
Decrease Value
18
99
1
5
12613
"Y Rotation [arrow keys]"
4 Bytes
pCamera
e0
Increase Value
38
1000
0
Increase Value
17
38
5000
1
Increase Value
18
38
100
2
Decrease Value
40
1000
3
Decrease Value
17
40
5000
4
Decrease Value
18
40
100
5
12614
"X Rotation [arrow keys]"
4 Bytes
pCamera
e4
Increase Value
39
1000
0
Increase Value
18
39
100
1
Increase Value
17
39
5000
2
Decrease Value
37
1000
3
Decrease Value
17
37
5000
4
Decrease Value
18
37
100
5
12615
"Tilt [-,=]"
4 Bytes
pCamera
e8
Increase Value
189
400
0
Decrease Value
187
400
1
Increase Value
18
189
100
2
Decrease Value
18
187
100
3
Set Value
17
187
0
4
Set Value
17
189
16400
5
12594
"FOV Script AOB [Page Dn]"
Auto Assembler Script
[ENABLE]
alloc(newmem,256)
label(returnhere)
label(exit)
label(pFOV)
registersymbol(pFOV)
aobscanmodule(pFOVAOB,DP.exe,D9 81 28 03 00 00)
registersymbol(pFOVAOB)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pFOV],ecx
fld dword ptr [ecx+00000328]
jmp exit
exit:
jmp returnhere
//Define variable
pFOV:
dd 0
//
pFOVAOB:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
pFOVAOB:
//db D9 81 28 03 00 00
fld dword ptr [ecx+00000328]
unregistersymbol(pFOV)
unregistersymbol(pFOVAOB)
{
// ORIGINAL CODE - INJECTION POINT: "DP.exe"+4D0DC
"DP.exe"+4D0BC: 80 B8 E4 03 00 00 00 - cmp byte ptr [eax+000003E4],00
"DP.exe"+4D0C3: 74 08 - je DP.exe+4D0CD
"DP.exe"+4D0C5: 38 51 5E - cmp [ecx+5E],dl
"DP.exe"+4D0C8: 77 03 - ja DP.exe+4D0CD
"DP.exe"+4D0CA: D9 EE - fldz
"DP.exe"+4D0CC: C3 - ret
"DP.exe"+4D0CD: 84 91 CC 01 00 00 - test [ecx+000001CC],dl
"DP.exe"+4D0D3: 74 07 - je DP.exe+4D0DC
"DP.exe"+4D0D5: D9 81 D0 01 00 00 - fld dword ptr [ecx+000001D0]
"DP.exe"+4D0DB: C3 - ret
// ---------- INJECTING HERE ----------
"DP.exe"+4D0DC: D9 81 28 03 00 00 - fld dword ptr [ecx+00000328]
// ---------- DONE INJECTING ----------
"DP.exe"+4D0E2: C3 - ret
"DP.exe"+4D0E3: CC - int 3
"DP.exe"+4D0E4: CC - int 3
"DP.exe"+4D0E5: CC - int 3
"DP.exe"+4D0E6: CC - int 3
"DP.exe"+4D0E7: CC - int 3
"DP.exe"+4D0E8: CC - int 3
"DP.exe"+4D0E9: CC - int 3
"DP.exe"+4D0EA: CC - int 3
"DP.exe"+4D0EB: CC - int 3
}
Toggle Activation
34
0
12361
"FOV [KP_Minus, KP_Plus]"
Float
pFOV
328
Decrease Value
109
5
0
Decrease Value
17
109
1
1
Increase Value
107
5
2
Increase Value
17
107
1
3
12605
"Health Script AOB [ [ ] then [ ] ] to freeze health"
Auto Assembler Script
[ENABLE]
alloc(newmem,256)
label(returnhere)
label(exit)
label(pHealth)
registersymbol(pHealth)
aobscanmodule(pHealthAOB,DP.exe,54 F3 0F 10 80 50 03 00 00)
registersymbol(pHealthAOB)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pHealth],eax
movss xmm0,[eax+00000350]
jmp exit
exit:
jmp returnhere
//Define variable
pHealth:
dd 0
//
pHealthAOB+1:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
dealloc(newmem)
pHealthAOB+1:
//db F3 0F 10 80 50 03 00 00
movss xmm0,[eax+00000350]
unregistersymbol(pHealth)
unregistersymbol(pHealthAOB)
{
// ORIGINAL CODE - INJECTION POINT: "DP.exe"+418909
"DP.exe"+4188F9: CC - int 3
"DP.exe"+4188FA: CC - int 3
"DP.exe"+4188FB: CC - int 3
"DP.exe"+4188FC: CC - int 3
"DP.exe"+4188FD: CC - int 3
"DP.exe"+4188FE: CC - int 3
"DP.exe"+4188FF: CC - int 3
"DP.exe"+418900: 8B 41 28 - mov eax,[ecx+28]
"DP.exe"+418903: 8B 49 2C - mov ecx,[ecx+2C]
"DP.exe"+418906: D9 41 54 - fld dword ptr [ecx+54]
// ---------- INJECTING HERE ----------
"DP.exe"+418909: F3 0F 10 80 50 03 00 00 - movss xmm0,[eax+00000350]
// ---------- DONE INJECTING ----------
"DP.exe"+418911: F3 0F 5C 80 54 03 00 00 - subss xmm0,[eax+00000354]
"DP.exe"+418919: 83 EC 0C - sub esp,0C
"DP.exe"+41891C: D9 5C 24 08 - fstp dword ptr [esp+08]
"DP.exe"+418920: D9 EE - fldz
"DP.exe"+418922: D9 5C 24 04 - fstp dword ptr [esp+04]
"DP.exe"+418926: F3 0F 11 04 24 - movss [esp],xmm0
"DP.exe"+41892B: E8 60 A8 C9 FF - call DP.exe+B3190
"DP.exe"+418930: 83 C4 0C - add esp,0C
"DP.exe"+418933: C3 - ret
"DP.exe"+418934: CC - int 3
}
Toggle Activation
219
0
12606
"Health"
Float
pHealth
350
Toggle Activation
221
0
12597
"DP Points Script AOB"
Auto Assembler Script
[ENABLE]
alloc(newmem,256)
label(returnhere)
label(exit)
label(pDP)
registersymbol(pDP)
aobscanmodule(pDPAOB,DP.exe,D9 81 08 05 00 00)
registersymbol(pDPAOB)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [pDP],ecx
fld dword ptr [ecx+00000508]
jmp exit
exit:
jmp returnhere
//Define variable
pDP:
dd 0
//
pDPAOB:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
pDPAOB:
fld dword ptr [ecx+00000508]
unregistersymbol(pDP)
unregistersymbol(pDPAOB)
{
// ORIGINAL CODE - INJECTION POINT: "DP.exe"+56F330
"DP.exe"+56F31D: CC - int 3
"DP.exe"+56F31E: CC - int 3
"DP.exe"+56F31F: CC - int 3
"DP.exe"+56F320: C7 05 E0 62 4B 01 00 00 00 00 - mov [DP.exe+12562E0],00000000
"DP.exe"+56F32A: C3 - ret
"DP.exe"+56F32B: CC - int 3
"DP.exe"+56F32C: CC - int 3
"DP.exe"+56F32D: CC - int 3
"DP.exe"+56F32E: CC - int 3
"DP.exe"+56F32F: CC - int 3
// ---------- INJECTING HERE ----------
"DP.exe"+56F330: D9 81 08 05 00 00 - fld dword ptr [ecx+00000508]
// ---------- DONE INJECTING ----------
"DP.exe"+56F336: C3 - ret
"DP.exe"+56F337: CC - int 3
"DP.exe"+56F338: CC - int 3
"DP.exe"+56F339: CC - int 3
"DP.exe"+56F33A: CC - int 3
"DP.exe"+56F33B: CC - int 3
"DP.exe"+56F33C: CC - int 3
"DP.exe"+56F33D: CC - int 3
"DP.exe"+56F33E: CC - int 3
"DP.exe"+56F33F: CC - int 3
}
12598
"Pointer to DP Points (set me to whatever)"
Float
pDP
508
Decrease Value
109
5
0
Decrease Value
17
109
1
1
Increase Value
107
5
2
Increase Value
17
107
1
3
37
"[X] <== Dead Pool Cheats - vunknown Script AOB - by Recifense"
FF0000
Auto Assembler Script
{
===========================================
Game Title : Dead Pool
Game Version : Unknown
Game Sponsor : FairLight
Proces Name : DP.exe
Script Version: 1.0 (AOB)
CE Version : 6.3
Release date : 25-Jun-2013
Author : Recifense
History:
25-Jun-13: First Release
Features:
- God Mode
- Minimum DP Points
- Unlimited Ammo (No Reload)
- Some Pointers
===========================================
}
//=========================================
// Definitions
define(LUDO,"DP.exe")
//=========================================
[ENABLE]
//=========================================
//LuaCall(CheckVersion())
//=========================================
alloc(MyCode,4096,LUDO)
//=========================================
// Find code to be patched
AOBScan(aobFHPR,d9 41 54 f3 0f 10 80 50 03 00 00 f3 0f 5c 80 54 03 00 00 83 ec)
AOBScan(aobGDMD,f3 0f 10 86 40 03 00 00 f3 0f 5c 44 24 14 83 4e 20 08 8d 4c 24)
AOBScan(aobMDPP,d9 81 08 05 00 00 c3 cc cc ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??)
AOBScan(aobMPAM,89 81 b4 02 00 00 e8 ?? ?? ?? ?? c2 04 00 ?? ?? ?? ?? ?? ?? ??)
//=========================================
// Declaration section
label(_FindHumanPlayer)
label(_BackFHP)
label(_ExitFHP)
label(_GodMode)
label(_BackGMD)
label(_ExitGMD)
label(_MonDPPoints)
label(_BackMDP)
label(_ExitMDP)
label(_MonPlayerAmmo)
label(_BackMPA)
label(_ExitMPA)
label(pHero)
label(pPoints)
label(iEnableGMD)
label(iEnableMDP)
label(iEnableMPA)
label(fMinDPP)
label(pFHPR)
//=========================================
// Registering Symbols
registersymbol(MyCode)
registersymbol(pHero)
registersymbol(pPoints)
registersymbol(iEnableGMD)
registersymbol(iEnableMDP)
registersymbol(iEnableMPA)
registersymbol(fMinDPP)
registersymbol(aobFHPR)
registersymbol(aobGDMD)
registersymbol(aobMDPP)
registersymbol(aobMPAM)
registersymbol(pFHPR)
//=========================================
MyCode:
//=========================================
// Main game screen
_FindHumanPlayer:
push eax
mov [pHero+04],eax
lea eax,[eax+10]
mov [pHero],eax
_ExitFHP:
pop eax
movss xmm0,[eax+00000350] // Original code (rds HP)
jmp _BackFHP // Back to main code
//=========================================
// During Combat
_GodMode:
push ecx
cmp dword ptr [iEnableGMD],0
je _ExitGMD // Jump if feature is disabled
cmp esi,[pHero]
jne _ExitGMD
mov ecx,[esi+00000344]
mov [esi+00000340],ecx
xor ecx,ecx
mov [esp+18],ecx
_ExitGMD:
pop ecx
movss xmm0,[esi+00000340] // Original code (rds HP)
jmp _BackGMD // Back to main code
//=========================================
// Main Screen
_MonDPPoints:
push eax
mov [pPoints],ecx
cmp dword ptr [iEnableMDP],0
je _ExitMDP // Jump if feature is disabled
mov eax,[fMinDPP]
cmp eax,[ecx+00000508]
jle _ExitMDP
mov [ecx+00000508],eax
_ExitMDP:
pop eax
fld dword ptr [ecx+00000508] // Original code (rds DPP)
jmp _BackMDP // Back to main code
//=========================================
// When Shooting (No Reload)
_MonPlayerAmmo:
push ebx
cmp dword ptr [iEnableMPA],0
je _ExitMPA // Jump if feature is disabled
mov ebx,[ecx+1c]
cmp ebx,[pHero+04]
jne _ExitMPA
mov eax,[ecx+000002B4]
_ExitMPA:
pop ebx
mov [ecx+000002B4],eax // Original code (upds Ammo)
jmp _BackMPA // Back to main code
//=========================================
db '=================================>'
db 'CE6.2 Script by Recifense 062513'
//=========================================
// Variables
iEnableGMD:
dd 0
iEnableMDP:
dd 0
iEnableMPA:
dd 0
pHero:
dd MyCode
dd MyCode
pPoints:
dd 0
fMinDPP:
dd (float)200000.0
//=========================================
// Hacking Points
aobFHPR+03:
pFHPR:
jmp _FindHumanPlayer
nop
nop
nop
_BackFHP:
aobGDMD:
jmp _GodMode
nop
nop
nop
_BackGMD:
aobMDPP:
jmp _MonDPPoints
nop
_BackMDP:
aobMPAM:
jmp _MonPlayerAmmo
nop
_BackMPA:
//=========================================
// Script for Restoring Original Codes
[DISABLE]
pFHPR:
// movss xmm0,[eax+00000350]
db f3 0f 10 80 50 03 00 00
aobGDMD:
// movss xmm0,[esi+00000340]
db f3 0f 10 86 40 03 00 00
aobMDPP:
// fld dword ptr [ecx+00000508]
db d9 81 08 05 00 00
aobMPAM:
// mov [ecx+000002B4],eax
db 89 81 b4 02 00 00
//=========================================
// Unregistering Symbols
unregistersymbol(MyCode)
unregistersymbol(pHero)
unregistersymbol(pPoints)
unregistersymbol(iEnableGMD)
unregistersymbol(iEnableMDP)
unregistersymbol(iEnableMPA)
unregistersymbol(fMinDPP)
unregistersymbol(aobFHPR)
unregistersymbol(aobGDMD)
unregistersymbol(aobMDPP)
unregistersymbol(aobMPAM)
//=========================================
dealloc(MyCode)
//============= Scripts End ===============
// ****************************************
// NOTES
// ****************************************
{
define(FHPR,DP.exe+00418909)
define(GDMD,DP.exe+006dc4bc)
define(MDPP,DP.exe+0056f330)
define(MPAM,DP.exe+005e0834)
}
12599
"Enable with [CTRL+Home], Disable with [CTRL+End]"
0000FF
1
28
"Enable/Disable God Mode => (1/0)"
008000
4 Bytes
iEnableGMD
Set Value
17
36
1
0
Set Value
17
35
0
1
29
"Enable/Disable Minimum DP Points => (1/0)"
008000
4 Bytes
iEnableMDP
Set Value
17
36
1
0
Set Value
17
35
0
1
32
"Minimum DP Points Value ==>"
0080FF
Float
fMinDPP
35
"Enable/Disable Unlimted Ammo (No Reload) => (1/0)"
008000
4 Bytes
iEnableMPA
Set Value
17
36
1
0
Set Value
17
35
0
1
12607
"No description"
1
Array of byte
6
DP.exe+4D0DC
12608
"No description"
1
Array of byte
6
PhysXCore.dll+DB3D0
12616
"No description"
Float
0FA578EC
Code :fld dword ptr [ecx+000001D0] - fov keybind
003BD0D5
DP.exe
4D0D5
01
00
00
74
07
D9
81
D0
01
00
00
C3
D9
81
28
03
Code :movss [ecx+000001D0],xmm0
0155BECF
DP.exe
41BECF
91
CC
01
00
00
F3
0F
11
81
D0
01
00
00
C2
04
00
83
A1
Code :test byte ptr [ecx+00000094],04 - hudtoggle1
01391560
DP.exe
2C1560
CC
CC
CC
CC
CC
F6
81
94
00
00
00
04
75
07
6A
01
E8
Code :test byte ptr [ecx+00000094],02
012C7B00
DP.exe
187B00
C3
CC
CC
CC
CC
F6
81
94
00
00
00
02
75
1B
6A
00
6A
Code :xor eax,[esi+00000094]
01331E13
DP.exe
1F1E13
F1
03
C0
03
C0
33
86
94
00
00
00
83
E0
04
31
86
Code :xor [esi+00000094],eax
01331E1C
DP.exe
1F1E1C
00
00
83
E0
04
31
86
94
00
00
00
8B
8E
B8
00
00
Code :test byte ptr [esi+000001E8],02 - togglehud2
0198672E
DP.exe
8B672E
13
4A
D9
FF
5F
F6
86
E8
01
00
00
02
74
28
8B
86
E4
Code :test byte ptr [esi+000001E8],08
019F676B
DP.exe
8B676B
02
00
00
FF
D0
F6
86
E8
01
00
00
08
5B
74
0C
8B
16
Code :mov edx,[ecx+000001E8]
018F6124
DP.exe
7B6124
CC
8B
44
24
04
8B
91
E8
01
00
00
33
D0
83
E2
01
Code :xor [ecx+000001E8],edx
018F612F
DP.exe
7B612F
33
D0
83
E2
01
31
91
E8
01
00
00
8B
11
89
44
24
Code :test byte ptr [esi+000001E8],02
0165ABDD
DP.exe
51ABDD
E8
23
99
0A
00
F6
86
E8
01
00
00
02
74
E8
8B
06
8B
Code :inc [esi+04] - access hud/pause
01AC2312
DP.exe
9F2312
45
08
83
C4
0C
FF
46
04
47
83
C6
08
3B
Code :dec [esi+04]
01AC2397
DP.exe
9F2397
8D
58
01
8B
0F
FF
4E
04
75
18
8B
16
68
Code :mov al,[edi+00000498] - pause
01721F16
DP.exe
651F16
EC
08
57
8B
F9
8A
87
98
04
00
00
3C
04
75
5E
56
Code :mov [edi+00000498],al
01721FB0
DP.exe
651FB0
C4
08
C3
33
C0
88
87
98
04
00
00
5F
83
C4
08
C3
Code :cmp dword ptr [edi+44],00 - togglehud
018F4175
DP.exe
694175
84
B8
00
00
00
83
7F
44
00
75
12
8B
46
08
Code :cmp dword ptr [eax+44],00
013012E6
DP.exe
A12E6
4B
10
8B
04
B9
83
78
44
00
74
1F
8B
70
5C
Code :cmp dword ptr [esi+44],00
015F5E3E
DP.exe
395E3E
8B
00
8B
34
A8
83
7E
44
00
74
42
8B
7E
5C
Code :mov [eax+44],ecx
0182450B
DP.exe
5C450B
07
8B
4C
24
04
89
48
44
C2
04
00
CC
CC
Code :mov [edi+00000498],al - menu?
018B1FA3
DP.exe
651FA3
B8
01
00
00
00
CC
87
98
04
00
00
5F
83
C4
08
C3
Code :mov [edi+00000498],al
018B1FB0
DP.exe
651FB0
C4
08
C3
33
C0
CC
87
98
04
00
00
5F
83
C4
08
C3
Code :mov [edi+00000498],al
018B1FA3
DP.exe
651FA3
B8
01
00
00
00
88
87
98
04
00
00
5F
83
C4
08
C3
Code :fld dword ptr [esi+000000DC] - z-axis
002CFE3D
DP.exe
6FE3D
00
00
D9
58
04
D9
86
DC
00
00
00
D9
58
08
8B
8E
Code :fstp dword ptr [esi+000000DC]
0187C744
DP.exe
71C744
00
00
D9
40
08
CC
9E
DC
00
00
00
8B
50
0C
89
96
Code :movss [eax+00000394],xmm2 - write fov? 0.88 default 0.44 zoom
014D1132
DP.exe
371132
0D
8C
DC
FC
01
F3
0F
11
90
94
03
00
00
F3
0F
10
05
30
Code :fld dword ptr [ecx+00000328] - FOV pause menu
002AD0DC
DP.exe
4D0DC
D0
01
00
00
C3
D9
81
28
03
00
00
C3
CC
CC
CC
CC
Code :fstp dword ptr [ecx+00000328]
00646551
DP.exe
2D6551
00
00
D9
40
18
D9
99
28
03
00
00
C2
04
00
CC
CC
Code :fld dword ptr [ecx+00000508] - DP Points
0073F330
DP.exe
56F330
CC
CC
CC
CC
CC
CC
81
08
05
00
00
C3
CC
CC
CC
CC
Code :movss xmm0,[eax+00000350] - HEALTH?
007EEC25
DP.exe
61EC25
84
74
01
00
00
CC
0F
10
80
50
03
00
00
0F
2F
80
54
03
Code :comiss xmm0,[ecx+00000340]
005CC053
DP.exe
38C053
CC
CC
0F
57
C0
CC
2F
81
40
03
00
00
73
16
F6
41
74
Code :movss xmm0,[esi+00000340]
003E1EFD
DP.exe
1A1EFD
85
0E
01
00
00
CC
0F
10
86
40
03
00
00
F3
0F
5E
86
44
Code :movss xmm1,[esi+00000340]
009748C9
DP.exe
7348C9
85
31
01
00
00
CC
0F
10
8E
40
03
00
00
F3
0F
10
86
6C
Code :movss xmm0,[eax+00000350]
01378909
DP.exe
418909
49
2C
D9
41
54
CC
0F
10
80
50
03
00
00
F3
0F
5C
80
54
Code :movss xmm0,[edi+00000340]
0026D394
DP.exe
2D394
84
B5
00
00
00
CC
0F
10
87
40
03
00
00
F3
0F
5E
87
44
Code :movss xmm0,[esi+00000340]
006EDCFA
DP.exe
4ADCFA
88
B0
01
00
00
CC
0F
10
86
40
03
00
00
F3
0F
59
8E
44
Code :movss xmm0,[edi+00000340]
0068991F
DP.exe
44991F
74
2D
8B
4E
48
CC
0F
10
87
40
03
00
00
F3
0F
5E
87
44
Code :movss xmm0,[eax+00000350]
005B2A04
DP.exe
372A04
CC
51
8B
41
28
CC
0F
10
80
50
03
00
00
F3
0F
5C
80
54
Code :fld dword ptr [edx+00000350]
005B2A16
DP.exe
372A16
03
00
00
8B
D0
CC
82
50
03
00
00
83
EC
0C
D8
61
Code :movss xmm0,[esi+00000340]
009B6CD8
DP.exe
776CD8
84
28
01
00
00
CC
0F
10
86
40
03
00
00
8B
FE
F3
0F
11
Code :movss xmm0,[esi+00000340]
00439DED
DP.exe
1F9DED
2C
8B
44
24
24
CC
0F
10
86
40
03
00
00
51
8B
4C
24
24
Code :movss xmm0,[esi+00000340]
005B346E
DP.exe
37346E
18
8B
4C
24
20
CC
0F
10
86
40
03
00
00
53
8B
5C
24
20
Code :movss xmm0,[esi+00000340]
0052000B
DP.exe
2E000B
60
D9
44
24
48
CC
0F
10
86
40
03
00
00
8B
54
24
5C
53
Code :comiss xmm0,[edi+00000340]
003967E3
DP.exe
1567E3
00
F3
0F
10
06
CC
2F
87
40
03
00
00
72
3B
8B
CF
E8
Code :comiss xmm0,[esi+00000340]
0091C45F
DP.exe
6DC45F
0F
10
44
24
14
CC
2F
86
40
03
00
00
72
07
B8
01
00
Code :movss xmm0,[esi+00000340]
0091C4BC
DP.exe
6DC4BC
E8
C4
B6
08
00
CC
0F
10
86
40
03
00
00
F3
0F
5C
44
24
Code :movss [esi+00000340],xmm0
0091C4D2
DP.exe
6DC4D2
08
8D
4C
24
30
CC
0F
11
86
40
03
00
00
0F
57
C0
51
8D
Code :comiss xmm0,[esi+00000340]
0091C584
DP.exe
6DC584
F6
FF
0F
57
C0
CC
2F
86
40
03
00
00
72
1C
8B
45
20
Code :subss xmm0,[esi+00000340]
005B34A1
DP.exe
3734A1
0F
10
44
24
2C
CC
0F
5C
86
40
03
00
00
0F
2F
05
7C
3A
Code :fld dword ptr [ebx+00000340]
007F5DD2
DP.exe
5B5DD2
00
00
00
00
40
CC
83
40
03
00
00
D9
9B
70
09
00
Code :movss xmm1,[esi+00000340]
00439E22
DP.exe
1F9E22
00
85
C0
74
2B
CC
0F
10
8E
40
03
00
00
F3
0F
10
44
24
Code :subss xmm0,[eax+00000350]
005E13C4
DP.exe
3A13C4
80
54
03
00
00
CC
0F
5C
80
50
03
00
00
0F
57
C9
F3
0F
Code :movss xmm0,[esi+00000340]
00439EAC
DP.exe
1F9EAC
FF
85
C0
74
63
CC
0F
10
86
40
03
00
00
F3
0F
5E
86
44
Code :comiss xmm0,[edi+00000340]
009B6D2D
DP.exe
776D2D
0F
10
44
24
1C
CC
2F
87
40
03
00
00
76
07
83
8B
98
Code :fstp dword ptr [esi+000000D4] - write x
0157C732
DP.exe
71C732
44
24
08
D9
00
D9
9E
D4
00
00
00
D9
40
04
D9
9E
Code :fstp dword ptr [esi+000000D8] - write y
00B4463C
DP.exe
71C73B
00
00
D9
40
04
D9
9E
D8
00
00
00
D9
40
08
D9
9E
Code :fstp dword ptr [esi+000000DC] - write z
00B44645
DP.exe
71C744
00
00
D9
40
08
D9
9E
DC
00
00
00
8B
50
0C
89
96
Code :mov [esi+000000E8],eax - writes tilt
0157C75F
DP.exe
71C75F
00
00
8B
40
14
89
86
E8
00
00
00
5E
C2
04
00
CC
Code :fstp dword ptr [ecx+00000328] - writes FOV
01136551
DP.exe
2D6551
00
00
D9
40
18
D9
99
28
03
00
00
C2
04
00
CC
CC
pFHPR
01758909
Note: Use GeDoSaTo for Hud toggle. I had to set the DP.exe to WinXP compatable for the game to stop crashing (or not even start up) when GeDoSaTo was enabled.
Note2: Alt-tab can sometimes crash/freeze the game. If it does work use alt-tab to get back into the game rather than clicking the icon on taskbar...this crashes it for me for some reason.
Note3: Use Alt-Enter to change to windowed mode before alt-tabing out, still alt-tab back in. This method hasn't crashed at all on me so far.
One3rd Scripts
=================
- Camera and FOV script are fairly straight forward. [Page Dn] to enable both at the same time.
- Health script allows you to freeze deadpools health (different to using the God cheat below) which also retains the visual damage sustained as well.
- DP Points script is just a pointer to the value and allows you to set the the DP points value to whatever you want manually.
- v1.1 - AOB scanned opcodes
Recifense Deadpool Cheats
===========================================
Game Title : Dead Pool
Game Version : Unknown
Game Sponsor : FairLight
Proces Name : DP.exe
Script Version: 1.0 (AOB)
CE Version : 6.3
Release date : 25-Jun-2013
Author : Recifense
History:
25-Jun-13: First Release
Features:
- God Mode [1]
- Minimum DP Points [2]
- Unlimited Ammo (No Reload)[3]
- Some Pointers [4]
===========================================
[1] That's it;
[2] The DP points will not go under minimum value (default = 200000)
[3] That's it;
[4] Used on the table.
===========================================
HOTKEYS:
CTRL+Home = Enable all cheats;
CTRL+End = Disable all cheats;
===========================================
Cheers!